High, provisions that significantly limit your legal rights, authorize broad data collection, or create material financial exposure.
Medium, provisions worth knowing about but with partial protections or limited scope.
Low, standard terms with minimal consumer impact.
Objective measurements
Counted directly from the archive for Unreal Engine — documents, captured versions, and detected changes.
2
Documents tracked
5
Versions captured
1
Changes · 12 mo
1
Changes · all-time
114
Days since change
ConductAtlas User-Protection Index
Provisional · scored on 4 of 6
20.5/100
Consumer tier · provisional until more dimensions are known
Baseline20.5 here · corpus average 31.4 across 191 scored platformsMiddle 50%Q1 18.4 · median 30.8 · Q3 42.3
Higher = more protective of you, the user/customer — a deliberately user-protective lens, not a universal “good vs bad” score.
Computed algorithmically from Unreal Engine’s cited governance stances; no dimension we haven’t confidently read is ever counted against the score. Free, reproducible, and never purchasable.
Consumer tier · 20.5/100 · provisional · scored on 4 of 6
HighProhibition on Using Licensed Technology as Generative AI Training Input
This prohibition directly restricts a growing category of use involving AI development, preventing the Licensed Technology from being fed into generative AI training pipelines.
HighNo Class or Representative Actions Permitted
This provision bars the user from using collective legal mechanisms against Epic, limiting redress to individual proceedings only.
HighIndemnification Obligation for Third-Party Claims
This obligation requires the user to bear potentially significant legal and financial costs on behalf of Epic when covered claims arise.
HighAggregate Liability Cap at One Thousand USD or Fees Paid
This cap limits the maximum financial recovery a user can obtain from the Epic Parties regardless of the nature or magnitude of the harm suffered.
HighEpic Audit Rights for Compliance Verification
This clause gives Epic a contractual right to inspect the user's financial records, which has direct implications for compliance verification and potential royalty or fee disputes.
This policy explains how Unreal Engine collects and handles your personal data — and importantly, it commits to never selling your data or using it for targeted ads. If you …
This agreement gives you a limited, personal license to use and modify the Unreal Engine, but comes with real financial obligations: you need to pay per-developer subscription fees unless your …
Companies change their terms quietly. We read every version and catch what actually changed. One email a week on the changes that matter and what they mean.
What Unreal Engine documents does ConductAtlas track?
ConductAtlas tracks 2 Unreal Engine documents including terms of service, privacy policy, and other governance documents. Every document is captured daily with cryptographic verification.
How many policy changes has Unreal Engine made in the past year?
Unreal Engine has made 1 policy changes in the past 12 months across the documents ConductAtlas tracks.
How many provisions has ConductAtlas classified for Unreal Engine?
ConductAtlas has classified 38 provisions across Unreal Engine's tracked documents. 11 are rated high severity, 23 medium, and 4 low.
Can I get alerts when Unreal Engine changes their policies?
Yes. Monitor subscribers ($4.99/month) can add Unreal Engine to their watchlist and receive same-day email alerts whenever any tracked document changes.
You're already tracking a platform
Monitoring is a paid feature. Monitor emails you the same day a platform you choose changes its terms.