Unreal Engine · Unreal Engine EULA · View original document ↗

Royalty Obligation on Commercial Products

High severity High confidence Explicitdocumentlanguage Unique · 0 of 325 platforms
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Document Record

What it is

If you publicly distribute a product made with Unreal Engine that earns more than $1,000,000 in gross revenue, you owe Epic a 5% royalty on the revenue above that threshold. Advances from publishers also count toward this calculation.

This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

This is the primary financial obligation in the agreement and can represent a significant cost for successful commercial game studios or product developers.

Consumer impact (what this means for users)

Developers whose products earn more than $1,000,000 in gross revenue will owe Epic 5% of that revenue as a royalty, which can materially affect the financial returns of a successful product.

Cross-platform context

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▸ View Original Clause Language DOCUMENT RECORD
"
Distributions of any Product that is not a Royalty-Free Product (such Products, 'Royalty Products') will be subject to the terms of the attached Royalty Addendum. Additionally, any advance on Royalty Product revenue you receive to develop a Royalty Product will be subject to the Royalty Addendum. However, as described more fully in the Royalty Addendum, you will not be obligated to pay us royalty payments under this Agreement unless a Product directly generates more than $1,000,000 USD in gross revenue.

— Excerpt from Unreal Engine's Unreal Engine EULA

ConductAtlas Analysis

Institutional analysis (Compliance & governance intelligence)

REGULATORY LANDSCAPE: Royalty payment obligations and the calculation of gross revenue may engage standard commercial contract law in North Carolina (for US entities) and Ireland (for non-US entities). Revenue reporting obligations may intersect with financial disclosure requirements under applicable securities or tax regulations depending on the licensee's corporate structure and jurisdiction. No specific US federal regulatory agency directly governs this provision, but the FTC's oversight of unfair or deceptive trade practices could be relevant if royalty terms are materially misrepresented. GOVERNANCE EXPOSURE: Medium. The royalty obligation is clearly stated and widely known in the game development industry, but the inclusion of advances and other funds raised in the gross revenue calculation may create unexpected obligations for studios that receive publisher advances before a product generates direct consumer revenue. The $1,000,000 threshold applies per product, not across a studio's portfolio, which is a notable operational distinction. JURISDICTION FLAGS: US-based studios are subject to North Carolina law; non-US studios are subject to Irish law. Studios in jurisdictions with mandatory local commercial protections should assess whether those protections limit Epic's ability to enforce royalty terms as written. The inclusion of publisher advances in the revenue base may face challenge in jurisdictions with strict rules on revenue recognition. CONTRACT AND VENDOR IMPLICATIONS: Publishers and distributors acting on behalf of licensees are subject to the royalty terms through the licensee, creating indirect financial exposure for upstream parties. Studios should ensure publishing agreements clearly allocate royalty obligations and account for Epic's royalty in their financial models. Work-for-hire arrangements qualifying under Section 4(a)(iii)(B) may be royalty-free but require specific written agreement conditions. COMPLIANCE CONSIDERATIONS: Finance and legal teams should establish revenue tracking systems that segregate Unreal Engine product revenue from other revenue streams to support accurate royalty reporting. The Royalty Addendum's quarterly reporting requirements and the audit rights in Section 12 mean that record-keeping for all relevant products must be maintained contemporaneously and comprehensively.

Full compliance analysis

Regulatory citations, enforcement risk, and due diligence action items.

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Applicable agencies

  • FTC
    FTC oversight of unfair or deceptive commercial practices is relevant if royalty terms or revenue calculation methodology are applied in a manner inconsistent with the agreement's representations
    File a complaint →

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-009391
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-009391
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/royalty-obligation-on-commercial-products/
Accessed: May 13, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's Royalty Obligation on Commercial Products clause do?

This is the primary financial obligation in the agreement and can represent a significant cost for successful commercial game studios or product developers.

How does this clause affect you?

Developers whose products earn more than $1,000,000 in gross revenue will owe Epic 5% of that revenue as a royalty, which can materially affect the financial returns of a successful product.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.