This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
The clause establishes the operational scope and stated purpose for facial image collection within a specific feature. By restricting the stated use to mesh generation and explicitly disclaiming identification purposes, the provision delineates what Epic Games represents about the processing of this biometric data.
Users who employ the MetaHuman feature consent to facial image collection as a condition of using that functionality. The terms specify that collected images are used to generate character meshes, and users should understand that this biometric data collection occurs as part of the feature's operation.
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"When you use MetaHuman to create in-game characters, we collect images of you to generate a mesh solely to provide the requested functionality, not to identify you.Excerpt from Unreal Engine's Epic Games Privacy Policy
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The clause establishes the operational scope and stated purpose for facial image collection within a specific feature. By restricting the stated use to mesh generation and explicitly disclaiming identification purposes, the provision delineates what Epic Games represents about the processing of this biometric data.
Users who employ the MetaHuman feature consent to facial image collection as a condition of using that functionality. The terms specify that collected images are used to generate character meshes, and users should understand that this biometric data collection occurs as part of the feature's operation.
ConductAtlas has identified this type of provision across 296 platforms. See the full comparison.
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