When voice reporting is enabled in a voice channel, snippets of your voice chat are stored on your device and the devices of other participants. If someone reports a policy violation, those snippets may be sent to Epic for review.
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The clause establishes a mechanism for violation reporting that incorporates voice data collection and transmission as part of the terms enforcement process. This creates an operational framework where voice communications may be retained and reviewed by the service provider upon report of policy violations.
Your voice conversations in Epic games can be recorded as snippets without a separate affirmative notice at the time of recording, and any participant in the channel can cause those audio recordings to be sent to Epic by filing a report — meaning your voice data is accessible to the company based on another user's unilateral action.
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"When you use our voice chat feature and voice reporting is enabled in a voice channel, snippets of voice chat are stored on your device and the devices of participants in the voice channel. If a violation of our terms or policies (e.g., Community Rules) is reported, these snippets may be transmitted to Epic to review that reported violation and enforce our terms and policies.— Excerpt from Unreal Engine's Epic Games Privacy Policy
REGULATORY FRAMEWORK: This provision implicates the Electronic Communications Privacy Act (ECPA, 18 U.S.C. §2511), which prohibits interception of oral communications without consent; California Invasion of Privacy Act (CIPA, Cal. Penal Code §632), which requires all-party consent for recording confidential communications; Illinois Eavesdropping Act (720 ILCS 5/14-2), also an all-party consent state; and GDPR Article 9 if voice data constitutes biometric data, enforced by EU supervisory authorities. The FTC also has Section 5 authority over deceptive audio surveillance disclosures.
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The clause establishes a mechanism for violation reporting that incorporates voice data collection and transmission as part of the terms enforcement process. This creates an operational framework where voice communications may be retained and reviewed by the service provider upon report of policy violations.
Your voice conversations in Epic games can be recorded as snippets without a separate affirmative notice at the time of recording, and any participant in the channel can cause those audio recordings to be sent to Epic by filing a report — meaning your voice data is accessible to the company based on another user's unilateral action.
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