When EA identifies a user as a child below the age of digital consent in their country, it requires parental consent before collecting personal data and limits certain sharing features, though the specific protections depend on what the parent or platform has already consented to.
This analysis describes what EA's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
Children's data protections depend significantly on self-identification and platform-level age verification, and parents should understand that consent given on a third-party gaming platform may carry over to EA's data collection practices.
Interpretive note: The adequacy of platform-level parental consent as a substitute for EA's own verifiable consent process under COPPA is a legally contested area that depends on the specific consent mechanism used by each platform.
Parents should be aware that consent provided on console platforms (PlayStation, Xbox, Nintendo) may be treated by EA as sufficient authorization for children's data collection. Children who do not accurately self-identify their age may not receive age-appropriate protections.
How other platforms handle this
to request that your data be transferred to a third party (data portability)
Your organization may allow you to access and export your data in order to back it up or transfer it to a service outside of Google.
Further, you may take legal actions in relation to any potential breach of your rights regarding the processing of your Personal Information, as well as to lodge complaints before the competent data prot...
"When players identify themselves as being children under the minimum age of digital consent guidelines set by the law of individual countries or territories, we will: (1) obtain consent from parents for the use of their children's personal information, when required by applicable law. For example, we allow parents to create a child EA Account on certain Services, and with parental consent EA will collect and use certain children's personal information to manage a child EA Account; (2) disable features in certain Services that could allow a child to share information that directly identifies them, unless a parent has provided relevant consent to us or the third-party platform on which their child is playing.Excerpt from EA's Privacy and Cookie Policy
REGULATORY LANDSCAPE: This provision directly engages COPPA (Children's Online Privacy Protection Act) in the US, which requires verifiable parental consent before collecting personal information from children under 13, with FTC enforcement authority.
Enforcement risk, jurisdiction flags, contract triggers, and due diligence action items.
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Children's data protections depend significantly on self-identification and platform-level age verification, and parents should understand that consent given on a third-party gaming platform may carry over to EA's data collection practices.
Parents should be aware that consent provided on console platforms (PlayStation, Xbox, Nintendo) may be treated by EA as sufficient authorization for children's data collection. Children who do not accurately self-identify their age may not receive age-appropriate protections.
ConductAtlas has identified this type of provision across 289 platforms. See the full comparison.
No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by EA.