This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
The clause establishes a contractual limitation on derivative uses of the licensed materials, specifically restricting application of the technology toward AI model development. This affects the scope of permitted uses by carving out an entire category of technical applications that would otherwise fall within the licensee's rights to use the technology.
Users of Unreal Engine cannot incorporate the Licensed Technology, MetaHuman characters, or their outputs into generative AI training pipelines or model development workflows. Licensees who develop, enhance, or test AI systems using these materials would be operating outside the scope of permitted uses under the agreement.
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engage in any of the foregoing in connection with the use, creation, development, modification, prompting, fine-tuning, training, testing, benchmarking or validation of any machine learning tool, model, system, algorithm, product or other technology.
You may not automatedly crawl or query the Services for any purpose or by any means (including, without limitation, screen and database scraping, spiders, robots, crawlers and any other automated activity with the purpose of obtaining information from the Services) unless you have received prior exp...
relate to transactions involving (f) the promotion of hate, violence, racial or other forms of intolerance that is discriminatory or the financial exploitation of a crime... (i) involve offering or receiving payments for the purpose of bribery or corruption.
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"result in using the Licensed Technology as a training input to any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data. 'Generative AI Program' means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content; or use, or permit others to use, MetaHuman digital characters and animation curves (or any rendered output thereof if crafted to replicate the functionality of MetaHuman) to build or enhance any database or training or testing any artificial intelligence, machine learning, deep learning, neural networks, or similar technologies.— Excerpt from Unreal Engine's Unreal Engine EULA
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The clause establishes a contractual limitation on derivative uses of the licensed materials, specifically restricting application of the technology toward AI model development. This affects the scope of permitted uses by carving out an entire category of technical applications that would otherwise fall within the licensee's rights to use the technology.
Users of Unreal Engine cannot incorporate the Licensed Technology, MetaHuman characters, or their outputs into generative AI training pipelines or model development workflows. Licensees who develop, enhance, or test AI systems using these materials would be operating outside the scope of permitted uses under the agreement.
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