Unreal Engine · Unreal Engine EULA · View original document ↗

AI/ML Training Input Prohibition

High severity Unique · 0 of 325 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

This is a significant and non-standard restriction that directly prohibits a growing use case in the tech industry — using game engine assets or renders to train AI systems — and breach could expose organizations to contract termination and damages claims.

Consumer impact (what this means for users)

Developers and studios using Unreal Engine for commercial products may owe Epic either seat subscription fees or a 5% royalty on gross revenues above $1,000,000 per product, depending on how they use and distribute the engine. The agreement also prohibits using Unreal Engine or MetaHuman assets as training input for AI systems, which may affect studios exploring AI-assisted workflows. You can review the seat subscription exceptions in Section 6(b) to determine whether the personal, indie, educational, or non-commercial exemptions apply to your organization.

How other platforms handle this

AI21 Labs Medium

You may not use the Services, including any outputs, to develop, train, fine-tune, or improve any machine learning model or artificial intelligence system that competes with AI21's products or services.

Netflix Medium

(ix) engage in any of the foregoing in connection with the use, creation, development, modification, prompting, fine-tuning, training, testing, benchmarking or validation of any machine learning tool, model, system, algorithm, product or other technology.

AWS Bedrock Medium

You may not use the Services to develop foundation models or other large scale models that compete with Amazon Bedrock or any other AWS Service.

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▸ View Original Clause Language DOCUMENT RECORD
"
result in using the Licensed Technology as a training input to any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data. 'Generative AI Program' means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content; or use, or permit others to use, MetaHuman digital characters and animation curves (or any rendered output thereof if crafted to replicate the functionality of MetaHuman) to build or enhance any database or training or testing any artificial intelligence, machine learning, deep learning, neural networks, or similar technologies.

— Excerpt from Unreal Engine's Unreal Engine EULA

Applicable regulations

CFAA
United States Federal

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-006175
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-006175
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/aiml-training-input-prohibition/
Accessed: May 14, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's AI/ML Training Input Prohibition clause do?

This is a significant and non-standard restriction that directly prohibits a growing use case in the tech industry — using game engine assets or renders to train AI systems — and breach could expose organizations to contract termination and damages claims.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.