Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

AI Training Input Prohibition

Medium severity Medium confidence Explicit document language Common · 262 of 352 platforms
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Document Record

What it is

You cannot use Unreal Engine or MetaHuman assets to train any AI or machine learning system. This includes using engine outputs, character models, or animation data as training data for generative AI tools.

This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Studios increasingly use AI tools in their production pipelines, and this prohibition may restrict or prohibit workflows where Unreal Engine outputs are used to train or fine-tune AI models, including internal tools.

Interpretive note: The scope of 'rendered output thereof if crafted to replicate the functionality of MetaHuman' is ambiguous and may require legal interpretation to apply in specific production contexts.

Clause Stability Stable

0
Changes
3
Months Monitored
May 10, 2026
First Seen
May 22, 2026
Last Seen
This clause type exists across 1689 other provisions on other platforms.

Consumer impact (what this means for users)

Developers who use Unreal Engine-generated content as training data for AI systems, even for internal or research purposes, would be in breach of this agreement, which could affect AI-forward studios and researchers.

How other platforms handle this

Microsoft Medium

Microsoft reserves the right to restrict the export of data that may compromise the security of the services or Microsoft's intellectual property.

Datadog Medium

Datadog reserves the right, but does not assume the obligation, to investigate any violation of these Terms or misuse of the Site.

Mailchimp Medium

Pharmaceutical products

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
result in using the Licensed Technology as a training input to any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data. 'Generative AI Program' means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content; or use, or permit others to use, MetaHuman digital characters and animation curves (or any rendered output thereof if crafted to replicate the functionality of MetaHuman) to build or enhance any database or training or testing any artificial intelligence, machine learning, deep learning, neural networks, or similar technologies.

Excerpt from Unreal Engine's EULA

ConductAtlas Analysis

Institutional analysis (regulatory & governance intelligence)

REGULATORY LANDSCAPE: The contractual prohibition on AI training inputs interacts with the emerging EU AI Act, which imposes transparency and data governance requirements on AI system developers.

Insight

Unlock the full institutional analysis

Enforcement risk, jurisdiction flags, contract triggers, and due diligence action items.

Applicable agencies

  • Federal Trade Commission (ftc)
    Oversees unfair or deceptive business practices and can investigate companies that mislead consumers about data collection, sharing, or use.
    Who can file: Anyone affected by the company's practices (US or international)
    What you need: Your account details, a timeline of relevant events, and a description of the specific issue
    What to expect: Complaints inform FTC enforcement priorities and investigations but do not result in individual resolution or compensation
    File a complaint →

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-009393
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-009393
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-009393/ai-training-input-prohibition/
Accessed: Aug. 12, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
Medium
Categories

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Frequently Asked Questions

What does Unreal Engine's AI Training Input Prohibition clause do?

Studios increasingly use AI tools in their production pipelines, and this prohibition may restrict or prohibit workflows where Unreal Engine outputs are used to train or fine-tune AI models, including internal tools.

How does this clause affect you?

Developers who use Unreal Engine-generated content as training data for AI systems, even for internal or research purposes, would be in breach of this agreement, which could affect AI-forward studios and researchers.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 262 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.