This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This clause establishes licensing compatibility requirements that affect the scope of permitted derivative works and distributions. The provision defines which open-source and copyleft frameworks are structurally incompatible with the Unreal Engine licensing model, thereby limiting the licensing frameworks available for integrated projects.
Users of Unreal Engine must structure their projects to avoid integrating code or assets licensed under specified open-source licenses, as such integration would constitute a breach of the EULA. This constrains technical architecture decisions when incorporating third-party components or libraries governed by GPL, LGPL, or similar copyleft frameworks.
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"You may not, and may not permit others to, combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (those licenses, the 'Non-Compatible Licenses'). This means, for example, that you may not combine the Licensed Technology with code or content that is licensed under any of the following licenses: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License.— Excerpt from Unreal Engine's Unreal Engine EULA
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This clause establishes licensing compatibility requirements that affect the scope of permitted derivative works and distributions. The provision defines which open-source and copyleft frameworks are structurally incompatible with the Unreal Engine licensing model, thereby limiting the licensing frameworks available for integrated projects.
Users of Unreal Engine must structure their projects to avoid integrating code or assets licensed under specified open-source licenses, as such integration would constitute a breach of the EULA. This constrains technical architecture decisions when incorporating third-party components or libraries governed by GPL, LGPL, or similar copyleft frameworks.
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