Unreal Engine · Unreal Engine EULA · View original document ↗

Limitation of Liability

Medium severity Medium confidence Explicitdocumentlanguage Common · 228 of 325 platforms
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Document Record

What it is

Epic disclaims warranties and limits the types of damages you can recover from Epic if something goes wrong with the engine or your use of it. This means you may have limited legal recourse for losses caused by engine defects or failures.

This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Warranty disclaimers and liability limitations are standard in software licenses, but for studios building large commercial products on Unreal Engine, these limitations mean that engine failures or defects may not give rise to recoverable damages from Epic.

Interpretive note: The specific scope of excluded damages is referenced but not reproduced in the truncated document text; enforceability also varies by jurisdiction, particularly for EU consumers with mandatory statutory warranty rights.

Consumer impact (what this means for users)

If Unreal Engine causes losses or damages to your business, the agreement limits Epic's financial liability and disclaims warranties, which may leave you with little recourse even for significant harm caused by engine defects.

How other platforms handle this

Whatnot Medium

TO THE MAXIMUM EXTENT PERMITTED BY LAW, NEITHER WHATNOT NOR ITS SERVICE PROVIDERS INVOLVED IN CREATING, PRODUCING, OR DELIVERING THE SERVICES WILL BE LIABLE FOR ANY INCIDENTAL, SPECIAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES, OR DAMAGES FOR LOST PROFITS, LOST REVENUES, LOST SAVINGS, LOST BUSINESS OPPORT...

Cohere Medium

In no event will either party's aggregate liability arising out of or related to this Agreement exceed the total fees paid or payable by Customer in the twelve (12) months preceding the claim. In no event will either party be liable for any indirect, incidental, special, consequential, or punitive d...

Anthropic Medium

Except as stated in Section L.3.b, the liability of each party, and its affiliates and licensors, for any damages arising out of or related to these Terms (i) excludes damages that are consequential, incidental, special, indirect, or exemplary damages, including lost profits, business, contracts, re...

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▸ View Original Clause Language DOCUMENT RECORD
"
BY AGREEING TO THE TERMS OF THIS AGREEMENT, YOU ARE ALSO AGREEING TO CONTRACTUAL TERMS THAT WILL LIMIT SOME OF YOUR LEGAL RIGHTS, INCLUDING A DISCLAIMER OF WARRANTY, AN EXCLUSION OF CERTAIN KINDS OF DAMAGES, AND A LIMITATION OF LIABILITY.

— Excerpt from Unreal Engine's Unreal Engine EULA

ConductAtlas Analysis

Institutional analysis (Compliance & governance intelligence)

REGULATORY LANDSCAPE: Disclaimers of warranty and limitations of liability in software licenses are governed by Article 2 of the UCC (for goods) and common law in the US, and by consumer protection directives in the EU that may restrict the enforceability of such disclaimers against consumers. The EU Consumer Rights Directive and national implementations may render warranty disclaimers unenforceable for EU consumers, regardless of the Irish governing law clause. GOVERNANCE EXPOSURE: Medium. Warranty disclaimers and liability limitations are standard industry practice for software licenses and are generally enforceable in US commercial contexts. However, for EU consumers, mandatory statutory warranties may apply despite the contractual disclaimer. The practical impact for large commercial studios is that engine defects are operationally their problem to manage, with limited contractual recourse against Epic. JURISDICTION FLAGS: EU consumer protection law provides mandatory warranty rights that cannot be waived by contract. UK consumers have similar statutory protections under the Consumer Rights Act 2015. California consumers may have additional warranty rights under the Song-Beverly Consumer Warranty Act, though the applicability to software licenses is subject to ongoing legal development. CONTRACT AND VENDOR IMPLICATIONS: Studios should assess whether their own client agreements appropriately flow down the limitation of liability from their Unreal Engine license, so that clients are not promised warranties that Epic has not provided to the studio. Insurance coverage for technology errors and omissions should be evaluated in light of Epic's liability limitations. COMPLIANCE CONSIDERATIONS: Legal teams should review the specific damages excluded (typically consequential, indirect, and punitive damages) to understand the full scope of the limitation. Studios relying on Unreal Engine for mission-critical commercial deployments should assess operational risk mitigation strategies in the absence of meaningful contractual recourse against Epic for engine failures.

Full compliance analysis

Regulatory citations, enforcement risk, and due diligence action items.

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Applicable agencies

  • FTC
    FTC oversight of unfair or deceptive practices applies where warranty disclaimers or liability limitations may be presented in a misleading manner to consumers
    File a complaint →

Applicable regulations

FTC Act Section 5
United States Federal

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-009398
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-009398
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/limitation-of-liability/
Accessed: May 13, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
Medium
Categories

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Frequently Asked Questions

What does Unreal Engine's Limitation of Liability clause do?

Warranty disclaimers and liability limitations are standard in software licenses, but for studios building large commercial products on Unreal Engine, these limitations mean that engine failures or defects may not give rise to recoverable damages from Epic.

How does this clause affect you?

If Unreal Engine causes losses or damages to your business, the agreement limits Epic's financial liability and disclaims warranties, which may leave you with little recourse even for significant harm caused by engine defects.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 228 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.