This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This clause defines the foundational scope of what users are legally permitted to do with the Licensed Technology and establishes key restrictions on how the license may be held or passed to others.
You are permitted to privately use, reproduce, display, perform, and modify the Licensed Technology, but you may not transfer or sublicense this right to others.
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"Epic grants you a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of this Agreement...— Excerpt from Unreal Engine's Unreal Engine EULA
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This clause defines the foundational scope of what users are legally permitted to do with the Licensed Technology and establishes key restrictions on how the license may be held or passed to others.
You are permitted to privately use, reproduce, display, perform, and modify the Licensed Technology, but you may not transfer or sublicense this right to others.
ConductAtlas has identified this type of provision across 249 platforms. See the full comparison.
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