Unreal Engine · Unreal Engine EULA · View original document ↗

License Grant to Use Licensed Technology

High severity High confidence Explicitdocumentlanguage Common · 249 of 352 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

This clause defines the foundational scope of what users are legally permitted to do with the Licensed Technology and establishes key restrictions on how the license may be held or passed to others.

Consumer impact (what this means for users)

You are permitted to privately use, reproduce, display, perform, and modify the Licensed Technology, but you may not transfer or sublicense this right to others.

How other platforms handle this

Glassdoor Medium

We hereby grant you a limited, revocable, non-transferable, non-sublicensable license under the rights licensable by us to use the services and use Content from our services solely for your personal use...

Upwork Medium

We're happy for you to access our website and services...as long as you follow these terms of use and all of our other Terms of Service as they apply to you.

Mixpanel Medium

Mixpanel shall grant to Customer a worldwide, non-exclusive, non-transferable, non-sub-licensable license to use the Mixpanel Materials for Customer's internal business purposes during the Subscription Term.

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▸ View Original Clause Language DOCUMENT RECORD
"
Epic grants you a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of this Agreement...

— Excerpt from Unreal Engine's Unreal Engine EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-059440
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059440
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059440/license-grant-to-use-licensed-technology/
Accessed: July 12, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's License Grant to Use Licensed Technology clause do?

This clause defines the foundational scope of what users are legally permitted to do with the Licensed Technology and establishes key restrictions on how the license may be held or passed to others.

How does this clause affect you?

You are permitted to privately use, reproduce, display, perform, and modify the Licensed Technology, but you may not transfer or sublicense this right to others.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 249 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.