This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This clause establishes a controlled distribution model for engine tooling by designating specific authorized channels, which affects how developers can make Engine Tools-inclusive products available to end users and shapes the operational requirements for commercial distribution of such products.
Developers distributing Products containing Engine Tools must use either the Fab Marketplace or Epic's GitHub UnrealEngine Network fork; distribution through other channels is not authorized under this clause. This requirement applies to any product incorporating the specified editor tools, code modules, or development software.
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The End User Services are only for your personal use. You must not, and must not allow others to: Use the End User Services for a commercial or business purpose or in any way other than your own personal purposes;
The Netflix service and any content accessed through it are for your personal, non-commercial use only and may not be shared with anyone outside of your household, unless, in countries where this feature is available, you purchased an Extra Member Account.
The Meta Products are not directed to children. Access to or use of Meta Products by anyone under the age of 13 is not allowed. If you are based in the EU, you must be at least 16 years old, or the minimum age in your country if it is higher than 16, to use or access Meta Products, unless your count...
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"If your Product includes Engine Tools, you may only Distribute it through either the Fab Marketplace or through a fork of Epic's GitHub UnrealEngine Network. 'Engine Tools' means the (i) editors and other tools included in the Engine Code; (ii) any code and modules in either the Developer or Editor folders, including in object code format, whether statically or dynamically linked; and (iii) other software that may be used to develop standalone products based on the Licensed Technology.— Excerpt from Unreal Engine's Unreal Engine EULA
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This clause establishes a controlled distribution model for engine tooling by designating specific authorized channels, which affects how developers can make Engine Tools-inclusive products available to end users and shapes the operational requirements for commercial distribution of such products.
Developers distributing Products containing Engine Tools must use either the Fab Marketplace or Epic's GitHub UnrealEngine Network fork; distribution through other channels is not authorized under this clause. This requirement applies to any product incorporating the specified editor tools, code modules, or development software.
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