If voice reporting is enabled, short recordings of your voice chat are saved on participants' devices, and if someone reports a violation, those recordings may be sent to Epic for review.
This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
Voice recordings are sensitive personal data, and storing them on other participants' devices without the user's direct control raises questions about who has access to those recordings and how long they persist before a report is made.
Interpretive note: Whether voice snippets constitute biometric data or voice prints triggering state biometric privacy law obligations depends on how the data is technically processed, which is not specified in the policy.
Your voice communications in Epic games may be stored on the devices of other players in the channel, not just your own, and can be transmitted to Epic if another participant files a report, meaning you have limited control over this data once it exists on others' devices.
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"When you use our voice chat feature and voice reporting is enabled in a voice channel, snippets of voice chat are stored on your device and the devices of participants in the voice channel. If a violation of our terms or policies (e.g., Community Rules) is reported, these snippets may be transmitted to Epic to review that reported violation and enforce our terms and policies.Excerpt from Unreal Engine's Epic Games Privacy Policy
REGULATORY LANDSCAPE: Voice recordings may constitute biometric data or voice prints under certain state laws, including Illinois BIPA, Texas CUBI, and Washington's My Health MY Data Act, depending on how they are processed.
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Voice recordings are sensitive personal data, and storing them on other participants' devices without the user's direct control raises questions about who has access to those recordings and how long they persist before a report is made.
Your voice communications in Epic games may be stored on the devices of other players in the channel, not just your own, and can be transmitted to Epic if another participant files a report, meaning you have limited control over this data once it exists on others' devices.
ConductAtlas has identified this type of provision across 289 platforms. See the full comparison.
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