Unreal Engine · Epic Games Privacy Policy · View original document ↗

Voice Chat Snippet Retention and Transmission

Medium severity Medium confidence Explicitdocumentlanguage Unique · 0 of 343 platforms
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Document Record

What it is

If voice reporting is enabled, short recordings of your voice chat are saved on participants' devices, and if someone reports a violation, those recordings may be sent to Epic for review.

This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Voice recordings are sensitive personal data, and storing them on other participants' devices without the user's direct control raises questions about who has access to those recordings and how long they persist before a report is made.

Interpretive note: Whether voice snippets constitute biometric data or voice prints triggering state biometric privacy law obligations depends on how the data is technically processed, which is not specified in the policy.

Clause Stability Stable

0
Changes
3
Months Monitored
May 9, 2026
First Seen
May 20, 2026
Last Seen
This clause type exists across 3350 other provisions on other platforms.

Consumer impact (what this means for users)

Your voice communications in Epic games may be stored on the devices of other players in the channel, not just your own, and can be transmitted to Epic if another participant files a report, meaning you have limited control over this data once it exists on others' devices.

How other platforms handle this

Grindr Medium

We retain personal information for as long as necessary to provide our services, comply with legal obligations, resolve disputes, and enforce our agreements. The specific retention periods depend on the type of information and the purposes for which it is processed.

Threads Medium

We keep information for as long as we need it to provide our products, comply with legal obligations, or for other legitimate purposes, such as to maintain safety, security, and integrity.

Hinge Medium

After your account is deleted, we keep data about interactions you've had on our service to prevent abuse, ban evaders and others in an effort to protect and ensure the safety and security of our service and our members.

See all platforms with this clause type →

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▸ View Original Clause Language DOCUMENT RECORD
"
When you use our voice chat feature and voice reporting is enabled in a voice channel, snippets of voice chat are stored on your device and the devices of participants in the voice channel. If a violation of our terms or policies (e.g., Community Rules) is reported, these snippets may be transmitted to Epic to review that reported violation and enforce our terms and policies.

— Excerpt from Unreal Engine's Epic Games Privacy Policy

ConductAtlas Analysis

Institutional analysis (Compliance & governance intelligence)

REGULATORY LANDSCAPE: Voice recordings may constitute biometric data or voice prints under certain state laws, including Illinois BIPA, Texas CUBI, and Washington's My Health MY Data Act, depending on how they are processed. At the federal level, the Electronic Communications Privacy Act (ECPA) and state wiretapping statutes may be implicated by multi-device storage of voice communications. GDPR Article 9 may apply if voice data is processed in ways that could reveal health, political, or other special category information. The FTC's general unfair or deceptive practices authority is also relevant if the disclosure of this practice is found to be inadequate. GOVERNANCE EXPOSURE: Medium. The storage of voice snippets on other participants' devices is an operationally distinct design choice that creates data governance complexity, as Epic does not directly control the retention period or access controls on those third-party devices prior to a report being filed. The policy references FAQs for retention details rather than specifying retention periods in the policy itself, which may be insufficient for GDPR transparency requirements. JURISDICTION FLAGS: Illinois (BIPA, if voice prints are extracted), Texas (CUBI), Washington state (My Health MY Data Act), EU/EEA (GDPR transparency and data minimization requirements), United Kingdom (UK GDPR). In jurisdictions with two-party or all-party consent requirements for recorded communications, the adequacy of disclosure through game settings rather than explicit consent at the point of recording may require review. CONTRACT AND VENDOR IMPLICATIONS: If Epic transmits voice snippets to third-party moderation or content review vendors, data processing agreements must cover the specific handling and deletion of audio recordings. Procurement teams should confirm that any AI-assisted moderation tools applied to voice snippets comply with applicable biometric data laws. COMPLIANCE CONSIDERATIONS: Compliance teams should (1) confirm that the in-game disclosure of voice snippet storage satisfies transparency requirements under applicable law; (2) assess whether voice snippet processing constitutes biometric data collection under state laws and, if so, implement required consent mechanisms; (3) specify retention periods for voice snippets in the policy or linked FAQs to meet GDPR Article 13 requirements; and (4) review whether the multi-device storage design satisfies data minimization principles.

Full compliance analysis

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Applicable agencies

  • FTC
    The FTC has authority over unfair or deceptive data practices under the FTC Act, including adequacy of disclosure for sensitive data collection such as voice recordings in consumer-facing gaming services.
    File a complaint →
  • State AG
    State Attorneys General in Illinois, Texas, and Washington have enforcement authority over state biometric privacy laws that may apply to voice data collection and processing.
    File a complaint →

Applicable regulations

CCPA/CPRA
California, USA
COPPA
United States Federal
Connecticut Data Privacy Act Amendments
US-CT
FTC Act Section 5
United States Federal
GDPR
European Union
Indiana Consumer Data Protection Act
US-IN
Kentucky Consumer Data Protection Act
US-KY
Universal Opt-Out Mechanism Expansion 2026
US
VPPA
United States Federal

Provision details

Document information
Document
Epic Games Privacy Policy
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 9, 2026
Last verified
May 9, 2026
Record ID
CA-P-007188
Document ID
CA-D-00086
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
6c9a1562e0e89a4ac5fd75fde762ccb9cff446945926d63aea566c2fd9cfb2e1
Analysis generated
May 9, 2026 15:56 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Epic Games Privacy Policy
Record ID: CA-P-007188
Captured: 2026-05-09 15:56:42 UTC
SHA-256: 6c9a1562e0e89a4a…
URL: https://conductatlas.com/platform/unreal-engine/epic-games-privacy-policy/voice-chat-snippet-retention-and-transmission/
Accessed: June 30, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
Medium
Categories

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Frequently Asked Questions

What does Unreal Engine's Voice Chat Snippet Retention and Transmission clause do?

Voice recordings are sensitive personal data, and storing them on other participants' devices without the user's direct control raises questions about who has access to those recordings and how long they persist before a report is made.

How does this clause affect you?

Your voice communications in Epic games may be stored on the devices of other players in the channel, not just your own, and can be transmitted to Epic if another participant files a report, meaning you have limited control over this data once it exists on others' devices.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.