Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

Prohibition on Using Licensed Technology as Generative AI Training Input

Medium confidence Common · 211 of 343 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Generated by a model from the captured document; not read by a person

This prohibition directly restricts a growing category of use involving AI development, preventing the Licensed Technology from being fed into generative AI training pipelines.

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Interpretive note: The excerpt begins with 'result in using the Licensed Technology', indicating this is a subordinate clause describing a prohibited outcome rather than a standalone prohibition; the full operative sentence imposing the prohibition is not included in the quoted language.

Consumer impact (what this means for users)

Generated by a model from the captured document; not read by a person

You are prohibited from using the Licensed Technology as training data or as prompt-based input for any Generative AI Program that trains on input data.

How other platforms handle this

Whoop

WHOOP uses artificial intelligence to generate some of the information in WHOOP Advanced Labs. Artificial intelligence can make errors, and you are responsible for confirming the accuracy of any results or information provided by WHOOP Advanced Labs.

OpenAI

Human values

Uber

Verifying, when you rent a bike or scooter through Uber, that you are wearing a helmet, or other mandatory safety gear, by collecting a real-time selfie and using object verification technology

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
result in using the Licensed Technology as a training input to any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data.

Excerpt from Unreal Engine's EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Tracking information
First captured by ConductAtlas
May 5, 2026
Text quoted from version
CA-V-001373, captured May 5, 2026
Record ID
CA-P-059498
Document ID
CA-D-000751
Evidence Provenance
Source URL
Wayback Machine
Extracted-text SHA-256 (version CA-V-001373)
72c33d4f02dba664746dc1645bdada750c8d1983568740ac194cc1dbafed7a56
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Excerpt found in version CA-V-001373, captured May 5, 2026 (checked Oct. 5, 2026)
Not the current version. The document's current version is CA-V-007505, captured Oct. 13, 2026; this clause has not been re-checked against it.
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059498
Version: CA-V-001373
Captured: 2026-05-05 06:46:20 UTC
SHA-256: 72c33d4f02dba664…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059498/prohibition-on-using-licensed-technology-as-generative-ai-training-input/
Accessed: Nov. 10, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Categories

Other risks in this policy

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Frequently Asked Questions

What does Unreal Engine's Prohibition on Using Licensed Technology as Generative AI Training Input clause do?

This prohibition directly restricts a growing category of use involving AI development, preventing the Licensed Technology from being fed into generative AI training pipelines.

How does this clause affect you?

You are prohibited from using the Licensed Technology as training data or as prompt-based input for any Generative AI Program that trains on input data.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 211 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.