Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

Personal and Indie Seat Subscription Exception

High confidence Common · 219 of 343 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Generated by a model from the captured document; not read by a person

This exception determines whether smaller developers must pay per-seat subscription fees, making the revenue threshold a critical financial trigger for many users.

Consumer impact (what this means for users)

Generated by a model from the captured document; not read by a person

If you and your corporate group together have generated less than $1,000,000 in gross revenue over the last 12 months, you are not required to purchase seat subscriptions for your developers.

How other platforms handle this

Smartsheet

Smartsheet will invoice subscription-based Online Service fees on an annual basis in advance.

Ramp

Once added, additional seats will remain on Company's account and Company will be invoiced for such additional seats for the remainder of the Subscription Term and any renewals thereof, unless modified in writing.

OpenAI

You're responsible for all applicable taxes, and we'll charge tax when required.

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
During any period that you, together with any entities in your corporate group, have generated less than $1,000,000 USD in gross revenue over the last 12 months, the Seat subscription requirement will not apply to your Users.

Excerpt from Unreal Engine's EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Tracking information
First captured by ConductAtlas
May 5, 2026
Text quoted from version
CA-V-001373, captured May 5, 2026
Record ID
CA-P-059486
Document ID
CA-D-000751
Evidence Provenance
Source URL
Wayback Machine
Extracted-text SHA-256 (version CA-V-001373)
72c33d4f02dba664746dc1645bdada750c8d1983568740ac194cc1dbafed7a56
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Excerpt found in version CA-V-001373, captured May 5, 2026 (checked Oct. 5, 2026)
Not the current version. The document's current version is CA-V-007505, captured Oct. 13, 2026; this clause has not been re-checked against it.
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059486
Version: CA-V-001373
Captured: 2026-05-05 06:46:20 UTC
SHA-256: 72c33d4f02dba664…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059486/personal-and-indie-seat-subscription-exception/
Accessed: Nov. 3, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Categories

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Frequently Asked Questions

What does Unreal Engine's Personal and Indie Seat Subscription Exception clause do?

This exception determines whether smaller developers must pay per-seat subscription fees, making the revenue threshold a critical financial trigger for many users.

How does this clause affect you?

If you and your corporate group together have generated less than $1,000,000 in gross revenue over the last 12 months, you are not required to purchase seat subscriptions for your developers.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 219 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.