Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

Non-C++ Integration Must Be Distributed Free in Source Code

High severity Explicit document language Common · 108 of 352 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

How other platforms handle this

Discord Medium

We also require that certain popular apps apply for access to certain data.

Plaid Medium

if Partner needs to disable or limit such access as a result of security concerns or other exigent circumstances, Partner will promptly notify Plaid and will work in good faith with Plaid to resume such access as soon as possible

DeepL Medium

The audio stream speed shall not exceed two times real time; exceeding use may be limited, and Customers may encounter a 429 "Too Many Requests" error message, as described in the documentation.

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
if you do, the integration must be Distributed in Source Code (including, but not limited to, any compiler, linker, toolchain, and runtime), free of charge, to all third parties who are separately licensed by us to use Unreal Engine...

Excerpt from Unreal Engine's EULA

Applicable regulations

CFAA
United States Federal

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-059478
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059478
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059478/non-c-integration-must-be-distributed-free-in-source-code/
Accessed: Aug. 2, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's Non-C++ Integration Must Be Distributed Free in Source Code clause do?

The clause states: “if you do, the integration must be Distributed in Source Code (including, but not limited to, any compiler, linker, toolchain, and runtime), free of charge, to all third parties who are separately licensed by us to use Unreal Engine...”

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 108 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.