Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

Royalty Obligation Threshold at One Million USD

High confidence Common · 219 of 343 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Generated by a model from the captured document; not read by a person

This threshold determines at what revenue level royalty obligations are triggered, making it a critical financial boundary for users commercializing products built with the Licensed Technology.

Consumer impact (what this means for users)

Generated by a model from the captured document; not read by a person

You are not required to pay royalties under this Agreement for any Product that does not directly generate more than $1,000,000 USD in gross revenue.

How other platforms handle this

Smartsheet

Unless otherwise agreed by the parties in writing, all amounts due under this Agreement or an Order will be paid by Customer in United States dollars net thirty (30) days from the date of the invoice.

Workday

You agree to pay all charges incurred by you or on your behalf through the Services, at the prices in effect when such charges are incurred, including all taxes and shipping and handling charges...

Brex

We may collect partial payments for unpaid amounts from any Linked Account, but any partial payment is not a waiver of our rights and will not satisfy your obligation to pay in full.

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
you will not be obligated to pay us royalty payments under this Agreement unless a Product directly generates more than $1,000,000 USD in gross revenue.

Excerpt from Unreal Engine's EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Tracking information
First captured by ConductAtlas
May 5, 2026
Text quoted from version
CA-V-001373, captured May 5, 2026
Record ID
CA-P-059460
Document ID
CA-D-000751
Evidence Provenance
Source URL
Wayback Machine
Extracted-text SHA-256 (version CA-V-001373)
72c33d4f02dba664746dc1645bdada750c8d1983568740ac194cc1dbafed7a56
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Excerpt found in version CA-V-001373, captured May 5, 2026 (checked Oct. 5, 2026)
Not the current version. The document's current version is CA-V-007505, captured Oct. 13, 2026; this clause has not been re-checked against it.
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059460
Version: CA-V-001373
Captured: 2026-05-05 06:46:20 UTC
SHA-256: 72c33d4f02dba664…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059460/royalty-obligation-threshold-at-one-million-usd/
Accessed: Nov. 3, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Categories

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Frequently Asked Questions

What does Unreal Engine's Royalty Obligation Threshold at One Million USD clause do?

This threshold determines at what revenue level royalty obligations are triggered, making it a critical financial boundary for users commercializing products built with the Licensed Technology.

How does this clause affect you?

You are not required to pay royalties under this Agreement for any Product that does not directly generate more than $1,000,000 USD in gross revenue.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 219 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.