Unreal Engine · Unreal Engine EULA · View original document ↗

Royalty Obligation Threshold at One Million USD

High severity High confidence Explicitdocumentlanguage Common · 232 of 352 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

This threshold determines at what revenue level royalty obligations are triggered, making it a critical financial boundary for users commercializing products built with the Licensed Technology.

Consumer impact (what this means for users)

You are not required to pay royalties under this Agreement for any Product that does not directly generate more than $1,000,000 USD in gross revenue.

How other platforms handle this

Whatnot Medium

For goods over €150 or £135, buyers are responsible for paying import VAT and customs duties when the goods are imported.

Upwork Medium

Upwork will charge Clients a Direct Contracts Fee of $49 for each active Service Contract that is designated as a Client Initiated Direct Contracts.

Minecraft Medium

Realms is a subscription service and the cost is as detailed on the applicable purchase pages and / or platform at the time of purchase

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▸ View Original Clause Language DOCUMENT RECORD
"
you will not be obligated to pay us royalty payments under this Agreement unless a Product directly generates more than $1,000,000 USD in gross revenue.

— Excerpt from Unreal Engine's Unreal Engine EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-059460
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059460
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059460/royalty-obligation-threshold-at-one-million-usd/
Accessed: July 12, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's Royalty Obligation Threshold at One Million USD clause do?

This threshold determines at what revenue level royalty obligations are triggered, making it a critical financial boundary for users commercializing products built with the Licensed Technology.

How does this clause affect you?

You are not required to pay royalties under this Agreement for any Product that does not directly generate more than $1,000,000 USD in gross revenue.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 232 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.