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This requirement ties per-developer access to a paid subscription, making the seat subscription a recurring financial obligation that scales with the size of a development team.
Unless you qualify for an exception, you must purchase a seat subscription for every developer on your team who accesses the Licensed Technology.
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"For any other use of the Licensed Technology, you will need to purchase seat subscriptions (described in Section 6(a)) for each developer who accesses the Licensed Technology unless you qualify for an exception.Excerpt from Unreal Engine's EULA
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This requirement ties per-developer access to a paid subscription, making the seat subscription a recurring financial obligation that scales with the size of a development team.
Unless you qualify for an exception, you must purchase a seat subscription for every developer on your team who accesses the Licensed Technology.
ConductAtlas has identified this type of provision across 219 platforms. See the full comparison.
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