Unreal Engine · Unreal Engine EULA · View original document ↗

Royalty Obligation for Royalty Products

High severity Medium confidence Explicitdocumentlanguage Common · 232 of 352 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

A royalty obligation tied to worldwide gross revenue can represent a significant and ongoing financial commitment for users whose products generate revenue.

Interpretive note: The excerpt uses 'may need to pay', indicating a conditional obligation; the conditions that determine whether royalties are owed are referenced in the Royalty Addendum, which is not included in the excerpt.

Consumer impact (what this means for users)

If your product qualifies as a Royalty Product, you may owe Epic royalties based on its worldwide gross revenue.

How other platforms handle this

Upwork Medium

Upwork will charge Clients a Direct Contracts Fee of $49 for each active Service Contract that is designated as a Client Initiated Direct Contracts.

Minecraft Medium

Realms is a subscription service and the cost is as detailed on the applicable purchase pages and / or platform at the time of purchase

Whatnot Medium

You represent and warrant that you have the legal right to use all Payment Method(s) represented by any such Payment Information.

See all platforms with this clause type →

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▸ View Original Clause Language DOCUMENT RECORD
"
you may need to pay Epic royalties on the worldwide gross revenue attributable to each Royalty Product. See the Royalty Addendum for information on how royalties are calculated...

— Excerpt from Unreal Engine's Unreal Engine EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-059444
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059444
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059444/royalty-obligation-for-royalty-products/
Accessed: July 12, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's Royalty Obligation for Royalty Products clause do?

A royalty obligation tied to worldwide gross revenue can represent a significant and ongoing financial commitment for users whose products generate revenue.

How does this clause affect you?

If your product qualifies as a Royalty Product, you may owe Epic royalties based on its worldwide gross revenue.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 232 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.