Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

No Class or Representative Actions Permitted

High confidence Common · 196 of 343 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Generated by a model from the captured document; not read by a person

This provision bars the user from using collective legal mechanisms against Epic, limiting redress to individual proceedings only.

Consumer impact (what this means for users)

Generated by a model from the captured document; not read by a person

You may not bring, join, or participate in a class action, representative action, or class-wide arbitration against Epic for any dispute arising out of or related to the Agreement.

How other platforms handle this

Anyscale

if a court decides that any of the provisions in the Prohibition of Class and Representative Actions...is invalid or unenforceable because it would prevent the exercise of a non-waivable right to pursue public injunctive relief...

Kling AI

13.4 If any part of terms of this Section 12 is found to be illegal or unenforceable, the remainder will remain in effect, except that if a finding of partial illegality or unenforceability would allow class arbitration, class action, or representative action, this entire dispute resolution section ...

Target

If, after exhaustion of all appeals, any of these prohibitions...are found to be unenforceable with respect to a particular claim or request for relief...then such a claim or request for relief will be decided by a court of competent jurisdiction...

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
you and Epic agree to only bring disputes arising out of or related to this Agreement in an individual capacity and will not: seek to bring, join, or participate in any class or representative action, collective or class-wide arbitration...

Excerpt from Unreal Engine's EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Tracking information
First captured by ConductAtlas
May 5, 2026
Text quoted from version
CA-V-001373, captured May 5, 2026
Record ID
CA-P-059563
Document ID
CA-D-000751
Evidence Provenance
Source URL
Wayback Machine
Extracted-text SHA-256 (version CA-V-001373)
72c33d4f02dba664746dc1645bdada750c8d1983568740ac194cc1dbafed7a56
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Excerpt found in version CA-V-001373, captured May 5, 2026 (checked Oct. 5, 2026)
Not the current version. The document's current version is CA-V-007505, captured Oct. 13, 2026; this clause has not been re-checked against it.
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059563
Version: CA-V-001373
Captured: 2026-05-05 06:46:20 UTC
SHA-256: 72c33d4f02dba664…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059563/no-class-or-representative-actions-permitted/
Accessed: Oct. 25, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Categories

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Frequently Asked Questions

What does Unreal Engine's No Class or Representative Actions Permitted clause do?

This provision bars the user from using collective legal mechanisms against Epic, limiting redress to individual proceedings only.

How does this clause affect you?

You may not bring, join, or participate in a class action, representative action, or class-wide arbitration against Epic for any dispute arising out of or related to the Agreement.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 196 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.