Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

End Users Cannot Incorporate Licensed Technology Into Own Products

High severity Explicit document language Common · 244 of 352 platforms
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

Clause Stability Stable

0
Changes
3
Months Monitored
Jul 10, 2026
First Seen
Jul 10, 2026
Last Seen
This clause type exists across 1777 other provisions on other platforms.

How other platforms handle this

ZipRecruiter Medium

ZipRecruiter does not require any Sensitive Personal Data about you in order for you to utilize the ZipRecruiter Website...please carefully consider the information that is contained within your resume and ensure that you are not providing any sensitive or other information that is not necessary.

Instacart Medium

Special requests or substitutions for age-restricted products are not permitted. Age-restricted products may only be ordered from the catalog available on the Services at the time of checkout.

Wyze Medium

Our Products and Services are intended to be accessed and used for noncritical, non-commercial, home-based, personal uses and not for safety, security, or time-sensitive purposes.

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
You may not permit your end users to incorporate any Licensed Technology into their own products, services, or other projects.

Excerpt from Unreal Engine's EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-059466
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059466
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059466/end-users-cannot-incorporate-licensed-technology-into-own-products/
Accessed: Aug. 18, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's End Users Cannot Incorporate Licensed Technology Into Own Products clause do?

The clause states: “You may not permit your end users to incorporate any Licensed Technology into their own products, services, or other projects.”

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 244 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.