The policy states that when voice reporting is enabled in a voice channel, voice chat snippets are recorded and stored locally on user devices. If a violation is reported by any participant, those stored snippets may be transmitted to Epic for review and policy enforcement purposes.
This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This provision establishes that audio recordings of voice chat sessions are stored on all participants' devices when voice reporting is active, and may be transmitted to Epic upon any participant's violation report. This mechanism may require evaluation under state electronic communications and all-party consent statutes, including those in California, Illinois, and Washington, depending on whether all participants are aware that recording is occurring and may be transmitted.
Interpretive note: Whether the in-channel voice reporting notification constitutes sufficient all-party consent under California, Illinois, and Washington law depends on implementation details not fully described in the policy text.
Under this provision, voice chat sessions where reporting is enabled are recorded and stored on participant devices, and any participant's report of a violation may trigger transmission of those recordings to Epic. The agreement does not specify the duration for which snippets are retained on devices or by Epic following transmission.
How other platforms handle this
At Ledger, earning and maintaining our users' trust is a top priority. That's why we are deeply committed not only to protecting your privacy and securing your personal data, but also to being fully transparent about how we handle it.
If you are located in the European Economic Area, Switzerland, or the United Kingdom, you have the right to access, correct, or erase your personal data; the right to restrict or object to our processing of your personal data; the right to data portability; and, where our processing is based on your...
We may display advertisements on our Services and those advertisements may be targeted to your interests based on your personal information. We may share your personal information with advertising partners for interest-based advertising purposes. You may opt out of interest-based advertising by visi...
Monitoring
Unreal Engine has changed this document before.
Receive same-day alerts, structured change summaries, and monitoring for up to 25 platforms.
"When you use our voice chat feature and voice reporting is enabled in a voice channel, snippets of voice chat are stored on your device and the devices of participants in the voice channel. If a violation of our terms or policies (e.g., Community Rules) is reported, these snippets may be transmitted to Epic to review that reported violation and enforce our terms and policies.— Excerpt from Unreal Engine's Epic Games Privacy Policy
1) REGULATORY LANDSCAPE: This provision may require evaluation under state wiretapping and electronic communications statutes, including the California Invasion of Privacy Act (CIPA, Penal Code 630 et seq.), the Illinois Eavesdropping Act, and the Washington Privacy Act, which impose all-party consent requirements for audio recording. Federal law under the Electronic Communications Privacy Act (ECPA) also applies. The FTC and relevant State Attorneys General hold enforcement authority over deceptive or unfair data collection practices. 2) GOVERNANCE EXPOSURE: Medium to High. The policy discloses the recording and conditional transmission mechanism, which provides notice. However, the operational question of whether all-party consent is obtained at the point of recording in jurisdictions requiring it, and whether the in-channel notification of voice reporting status constitutes adequate consent under applicable law, is not fully addressed in the policy text. 3) JURISDICTION FLAGS: California, Illinois, and Washington create heightened exposure due to all-party consent requirements for audio recording. EU/EEA jurisdictions may also require evaluation under GDPR's lawfulness of processing requirements, particularly whether legitimate interests or consent is the applicable legal basis for recording and transmission. 4) CONTRACT AND VENDOR IMPLICATIONS: Organizations deploying Fortnite or other Epic Services in enterprise, educational, or commercial settings should assess whether the voice recording and transmission mechanism is compatible with their own acceptable use policies and applicable employment or educational privacy laws. 5) COMPLIANCE CONSIDERATIONS: Compliance teams should confirm that in-product disclosure of voice reporting status is conspicuous and constitutes adequate notice in all-party consent jurisdictions. Retention schedules for voice snippets both on-device and at Epic following transmission should be documented and disclosed. Data subject access request procedures should account for voice snippet data held by Epic.
Full compliance analysis
Regulatory citations, enforcement risk, and due diligence action items.
Free: track 1 platform + weekly digest. Monitor: 25 platforms + same-day alerts. No credit card required.
Compliance Governance Intelligence
Need to monitor specific governance provisions?
Compliance includes provision-level monitoring, governance timelines, regulatory mapping, and audit-ready analysis.
Built from archived source documents, structured governance mappings, and historical version tracking.
This provision establishes that audio recordings of voice chat sessions are stored on all participants' devices when voice reporting is active, and may be transmitted to Epic upon any participant's violation report. This mechanism may require evaluation under state electronic communications and all-party consent statutes, including those in California, Illinois, and Washington, depending on whether all participants are aware that …
Under this provision, voice chat sessions where reporting is enabled are recorded and stored on participant devices, and any participant's report of a violation may trigger transmission of those recordings to Epic. The agreement does not specify the duration for which snippets are retained on devices or by Epic following transmission.
No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.