Unreal Engine · Epic Games Privacy Policy · View original document ↗

Voice Chat Snippet Recording and Transmission

Medium severity Medium confidence Explicitdocumentlanguage Unique · 0 of 343 platforms
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Document Record

What it is

The policy states that when voice reporting is enabled in a voice channel, voice chat snippets are recorded and stored locally on user devices. If a violation is reported by any participant, those stored snippets may be transmitted to Epic for review and policy enforcement purposes.

This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

This provision establishes that audio recordings of voice chat sessions are stored on all participants' devices when voice reporting is active, and may be transmitted to Epic upon any participant's violation report. This mechanism may require evaluation under state electronic communications and all-party consent statutes, including those in California, Illinois, and Washington, depending on whether all participants are aware that recording is occurring and may be transmitted.

Interpretive note: Whether the in-channel voice reporting notification constitutes sufficient all-party consent under California, Illinois, and Washington law depends on implementation details not fully described in the policy text.

Consumer impact (what this means for users)

Under this provision, voice chat sessions where reporting is enabled are recorded and stored on participant devices, and any participant's report of a violation may trigger transmission of those recordings to Epic. The agreement does not specify the duration for which snippets are retained on devices or by Epic following transmission.

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▸ View Original Clause Language DOCUMENT RECORD
"
When you use our voice chat feature and voice reporting is enabled in a voice channel, snippets of voice chat are stored on your device and the devices of participants in the voice channel. If a violation of our terms or policies (e.g., Community Rules) is reported, these snippets may be transmitted to Epic to review that reported violation and enforce our terms and policies.

— Excerpt from Unreal Engine's Epic Games Privacy Policy

ConductAtlas Analysis

Institutional analysis (Compliance & governance intelligence)

1) REGULATORY LANDSCAPE: This provision may require evaluation under state wiretapping and electronic communications statutes, including the California Invasion of Privacy Act (CIPA, Penal Code 630 et seq.), the Illinois Eavesdropping Act, and the Washington Privacy Act, which impose all-party consent requirements for audio recording. Federal law under the Electronic Communications Privacy Act (ECPA) also applies. The FTC and relevant State Attorneys General hold enforcement authority over deceptive or unfair data collection practices. 2) GOVERNANCE EXPOSURE: Medium to High. The policy discloses the recording and conditional transmission mechanism, which provides notice. However, the operational question of whether all-party consent is obtained at the point of recording in jurisdictions requiring it, and whether the in-channel notification of voice reporting status constitutes adequate consent under applicable law, is not fully addressed in the policy text. 3) JURISDICTION FLAGS: California, Illinois, and Washington create heightened exposure due to all-party consent requirements for audio recording. EU/EEA jurisdictions may also require evaluation under GDPR's lawfulness of processing requirements, particularly whether legitimate interests or consent is the applicable legal basis for recording and transmission. 4) CONTRACT AND VENDOR IMPLICATIONS: Organizations deploying Fortnite or other Epic Services in enterprise, educational, or commercial settings should assess whether the voice recording and transmission mechanism is compatible with their own acceptable use policies and applicable employment or educational privacy laws. 5) COMPLIANCE CONSIDERATIONS: Compliance teams should confirm that in-product disclosure of voice reporting status is conspicuous and constitutes adequate notice in all-party consent jurisdictions. Retention schedules for voice snippets both on-device and at Epic following transmission should be documented and disclosed. Data subject access request procedures should account for voice snippet data held by Epic.

Full compliance analysis

Regulatory citations, enforcement risk, and due diligence action items.

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Applicable agencies

  • FTC
    The FTC has authority over unfair or deceptive data collection practices, including audio recording disclosures, under Section 5 of the FTC Act.
    File a complaint →
  • State AG
    State attorneys general in all-party consent jurisdictions such as California, Illinois, and Washington may have enforcement authority over audio recording practices that do not satisfy local consent requirements.
    File a complaint →

Applicable regulations

CCPA/CPRA
California, USA
COPPA
United States Federal
Connecticut Data Privacy Act Amendments
US-CT
FTC Act Section 5
United States Federal
GDPR
European Union
Indiana Consumer Data Protection Act
US-IN
Kentucky Consumer Data Protection Act
US-KY
Universal Opt-Out Mechanism Expansion 2026
US
VPPA
United States Federal

Provision details

Document information
Document
Epic Games Privacy Policy
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 21, 2026
Last verified
May 21, 2026
Record ID
CA-P-004480
Document ID
CA-D-00086
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
b22617ab34d143e7d922d8d0b92f6d5c7adbaf55ccac41007e2e34db51968d49
Analysis generated
May 21, 2026 06:38 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Epic Games Privacy Policy
Record ID: CA-P-004480
Captured: 2026-05-21 06:38:16 UTC
SHA-256: b22617ab34d143e7…
URL: https://conductatlas.com/platform/unreal-engine/epic-games-privacy-policy/voice-chat-snippet-recording-and-transmission/
Accessed: June 8, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
Medium
Categories

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Frequently Asked Questions

What does Unreal Engine's Voice Chat Snippet Recording and Transmission clause do?

This provision establishes that audio recordings of voice chat sessions are stored on all participants' devices when voice reporting is active, and may be transmitted to Epic upon any participant's violation report. This mechanism may require evaluation under state electronic communications and all-party consent statutes, including those in California, Illinois, and Washington, depending on whether all participants are aware that …

How does this clause affect you?

Under this provision, voice chat sessions where reporting is enabled are recorded and stored on participant devices, and any participant's report of a violation may trigger transmission of those recordings to Epic. The agreement does not specify the duration for which snippets are retained on devices or by Epic following transmission.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.