The policy states that when voice reporting is enabled in a voice channel, voice chat snippets are recorded and stored locally on user devices. If a violation is reported by any participant, those stored snippets may be transmitted to Epic for review and policy enforcement purposes.
This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This provision establishes that audio recordings of voice chat sessions are stored on all participants' devices when voice reporting is active, and may be transmitted to Epic upon any participant's violation report. This mechanism may require evaluation under state electronic communications and all-party consent statutes, including those in California, Illinois, and Washington, depending on whether all participants are aware that recording is occurring and may be transmitted.
Interpretive note: Whether the in-channel voice reporting notification constitutes sufficient all-party consent under California, Illinois, and Washington law depends on implementation details not fully described in the policy text.
Under this provision, voice chat sessions where reporting is enabled are recorded and stored on participant devices, and any participant's report of a violation may trigger transmission of those recordings to Epic. The agreement does not specify the duration for which snippets are retained on devices or by Epic following transmission.
How other platforms handle this
If you choose to reveal any personal information about yourself to other users, you do so at your own risk. We strongly encourage you to use caution in disclosing any personal information online.
When you are asked to provide information, you may decline to do so; but if you choose not to provide information that is necessary to provide some of our Services, you may not be able to use those Services.
to object to profiling activities based on our own legitimate interests
"When you use our voice chat feature and voice reporting is enabled in a voice channel, snippets of voice chat are stored on your device and the devices of participants in the voice channel. If a violation of our terms or policies (e.g., Community Rules) is reported, these snippets may be transmitted to Epic to review that reported violation and enforce our terms and policies.Excerpt from Unreal Engine's Epic Games Privacy Policy
1) REGULATORY LANDSCAPE: This provision may require evaluation under state wiretapping and electronic communications statutes, including the California Invasion of Privacy Act (CIPA, Penal Code 630 et seq.), the Illinois Eavesdropping Act, and the Washington …
Enforcement risk, jurisdiction flags, contract triggers, and due diligence action items.
Search "[your state] attorney general consumer complaint" to find your state's direct complaint form
Ad personalization controls removed. Contact scanning added. Advertiser data partnerships quietly dropped. A timeline of every change.
Get the research letter
Companies change their terms quietly. We read every version and catch what actually changed. One email a week on the changes that matter and what they mean.
This provision establishes that audio recordings of voice chat sessions are stored on all participants' devices when voice reporting is active, and may be transmitted to Epic upon any participant's violation report. This mechanism may require evaluation under state electronic communications and all-party consent statutes, including those in California, Illinois, and Washington, depending on whether all participants are aware that …
Under this provision, voice chat sessions where reporting is enabled are recorded and stored on participant devices, and any participant's report of a violation may trigger transmission of those recordings to Epic. The agreement does not specify the duration for which snippets are retained on devices or by Epic following transmission.
ConductAtlas has identified this type of provision across 289 platforms. See the full comparison.
No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.