Any real money you spend on Riot Points or in-game items is non-refundable, and if Riot bans your account for any reason, you permanently lose all purchased content with no compensation.
This clause creates direct and potentially significant financial harm — a player with a $500 account of purchased content can lose all of it permanently if their account is suspended, with no legal recourse for a refund under Riot's terms.
Cross-platform context
See how other platforms handle No Refunds on Virtual Currency and Content and similar clauses.
Compare across platforms →Players who have spent hundreds or thousands of dollars on in-game purchases have no right to recover that money if Riot decides to ban their account, even if the ban is disputed.
1) REGULATORY FRAMEWORK: This provision implicates the FTC Act Section 5 (15 U.S.C. §45) regarding unfair or deceptive practices in the context of virtual currency sales. EU Consumer Rights Directive 2011/83/EU (Article 16) provides limited exceptions to the 14-day cooling-off right for digital content but requires explicit consumer consent prior to purchase. California's CLRA (Cal. Civ. Code §1750) and UCL may challenge the no-refund policy as an unfair business practice. UK Consumer Rights Act 2015 (Sections 34-47) governs digital content quality rights, potentially requiring refunds for defective or removed content. 2)
Compliance intelligence locked
Regulatory citations, enforcement risk, and due diligence action items.
Watcher: regulatory citations. Professional: full compliance memo.