Riot Games · Riot Games Terms of Service · View original document ↗

Virtual Goods and Currency: No Real-World Value

High severity Medium confidence Explicitdocumentlanguage Unique · 0 of 325 platforms
Share 𝕏 Share in Share 🔒 PDF
Recent governance activity Riot Games recorded 3 documented changes in the last 30 days.
Start monitoring updates
Monitor governance changes for Riot Games Create a free account to receive the weekly governance digest and monitor one platform for governance changes.
Create free account No credit card required.
Document Record

What it is

Any in-game currency or items you purchase with real money are owned by Riot Games, not you, and cannot be exchanged for real money or refunds, even if Riot changes or removes them from the game.

This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Players who spend real money on virtual currency or in-game items have no legal right to a refund or compensation if those items are changed, devalued, or removed, according to this agreement.

Interpretive note: Enforceability of the no-refund and no-monetary-value provisions may vary by jurisdiction; EU, UK, and certain US state consumer protection frameworks may provide statutory rights that override contractual disclaimers.

Consumer impact (what this means for users)

This provision means that any real money spent on Riot Points, Valorant Points, or other virtual currency is permanently non-refundable under the agreement's terms, and Riot Games may modify or remove virtual items at any time without compensating players, creating meaningful financial exposure for high-spending players.

Cross-platform context

See how other platforms handle Virtual Goods and Currency: No Real-World Value and similar clauses.

Compare across platforms →

Monitoring

Riot Games has changed this document before.

Receive same-day alerts, structured change summaries, and monitoring for up to 10 platforms.

Start Watcher free trial Or create a free account →
▸ View Original Clause Language DOCUMENT RECORD
"
Riot Games owns, has licensed, or otherwise has rights to all of the content that appears in the Riot services. Virtual currency and virtual items are not real currency, do not have monetary value, and may not be redeemed for real money or items of monetary value from Riot or anyone else. Virtual currency and virtual items have no cash value and are not refundable. All purchases of virtual items are final and non-refundable. Riot may modify, suspend, or discontinue any aspect of the Riot services at any time, including availability of virtual items or virtual currency, without liability.

— Excerpt from Riot Games's Riot Games Terms of Service

ConductAtlas Analysis

Institutional analysis (Compliance & governance intelligence)

REGULATORY LANDSCAPE: This provision may require evaluation under the EU Digital Content Directive, which recognizes consumer refund rights for digital purchases under certain conditions, and under California consumer protection statutes that may not fully permit blanket no-refund policies for digital goods. The FTC's guidelines on unfair or deceptive practices may be relevant if the no-refund characterization is not adequately disclosed at the point of sale. UK consumer rights law similarly may provide statutory refund rights that override contractual exclusions. GOVERNANCE EXPOSURE: High. The blanket assertion that virtual currency has no monetary value and is non-refundable, combined with the right to modify or discontinue virtual items without liability, creates meaningful consumer protection exposure in jurisdictions with statutory digital goods refund rights. Regulatory frameworks in Belgium, the Netherlands, and South Korea have specifically scrutinized loot box and virtual currency mechanics in gaming contexts. JURISDICTION FLAGS: EU and UK users may retain statutory refund rights under digital content consumer protection laws that are not overrideable by contract. California's consumer protection framework may limit the enforceability of blanket no-refund provisions. Belgium and the Netherlands have taken regulatory positions on certain in-game purchase mechanics that may affect how this provision applies in those markets. CONTRACT AND VENDOR IMPLICATIONS: For enterprise or platform partners integrating Riot Games services, the characterization of virtual goods as having no monetary value may affect how revenue sharing, chargebacks, and refund processes are structured in commercial agreements. Payment processors may impose their own refund and chargeback obligations that operate independently of this contractual disclaimer. COMPLIANCE CONSIDERATIONS: Compliance teams should assess whether the no-refund and no-monetary-value disclosures are prominently displayed at the point of purchase for virtual currency and items, particularly in EU and UK markets. Data mapping should identify all virtual currency transactions to support any regulatory inquiry into refund entitlements. Legal review should assess whether the right to modify or remove virtual items without liability is defensible under applicable consumer protection law in each operating market.

Full compliance analysis

Regulatory citations, enforcement risk, and due diligence action items.

Track 1 platform — free Try Watcher free for 14 days

Free: track 1 platform + weekly digest. Watcher: 10 platforms + same-day alerts. No credit card required.

Applicable agencies

  • FTC
    The FTC has authority over unfair or deceptive commercial practices, including insufficient disclosure of no-refund policies for digital purchases
    File a complaint →
  • State AG
    State attorneys general may have authority under state consumer protection statutes to investigate blanket no-refund policies for digital goods sold to consumers
    File a complaint →

Provision details

Document information
Document
Riot Games Terms of Service
Entity
Riot Games
Document last updated
May 5, 2026
Tracking information
First tracked
April 28, 2026
Last verified
May 9, 2026
Record ID
CA-P-007526
Document ID
CA-D-00309
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
ba143e1670535074e2da6783113a0c924d39d6933c7455e2a533fc3a253a4244
Analysis generated
April 28, 2026 05:09 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Riot Games
Document: Riot Games Terms of Service
Record ID: CA-P-007526
Captured: 2026-04-28 05:09:06 UTC
SHA-256: ba143e1670535074…
URL: https://conductatlas.com/platform/riot-games/riot-games-terms-of-service/virtual-goods-and-currency-no-real-world-value/
Accessed: May 14, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

Other risks in this policy

Professional Governance Intelligence

Need to monitor specific governance provisions?

Professional includes provision-level monitoring, governance timelines, regulatory mapping, and audit-ready analysis.

Arbitration clauses AI governance Data rights Indemnification Retention policies
Start Professional free trial

Or start with Watcher →

Built from archived source documents, structured governance mappings, and historical version tracking.

Frequently Asked Questions

What does Riot Games's Virtual Goods and Currency: No Real-World Value clause do?

Players who spend real money on virtual currency or in-game items have no legal right to a refund or compensation if those items are changed, devalued, or removed, according to this agreement.

How does this clause affect you?

This provision means that any real money spent on Riot Points, Valorant Points, or other virtual currency is permanently non-refundable under the agreement's terms, and Riot Games may modify or remove virtual items at any time without compensating players, creating meaningful financial exposure for high-spending players.

Is ConductAtlas affiliated with Riot Games?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Riot Games.