Any virtual currency or items you purchase in Riot Games (like Riot Points or in-game skins) are not owned by you — Riot grants you a limited license to use them, and they have no real-world monetary value.
This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This provision defines the legal status of virtual items as non-property assets, which establishes Riot Games' retained control over virtual content distribution, modification, and account management. The operational significance is that virtual items remain subject to Riot's unilateral modification or discontinuation without compensation obligations.
Consumers who spend real money on in-game content have no legal ownership rights over those purchases and cannot seek refunds or compensation if Riot modifies, removes, or terminates access to those items. This creates significant financial risk for heavy spenders.
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By setting your pages and repositories to be viewed publicly, you agree to allow others to view and fork your repositories within the GitHub Service. By setting your repositories to be viewed publicly, you agree to allow GitHub to display your User Content in ways to enable users to view, fork, and ...
We may update these Terms from time to time. If we make changes that we believe will materially affect your rights or obligations, we will notify you by email or through our developer channels. Your continued use of the Platform after we post updated Terms constitutes your acceptance of those change...
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"You have no ownership or other property interest in any of the Virtual Content you unlock, regardless of how you acquired access to it. Virtual Content has no monetary value. You can't transfer (unless we allow it in the functionality of the Riot Services) or redeem Virtual Content for any type of "real world" money.— Excerpt from Riot Games's Riot Games Terms of Service
The denial of ownership rights over purchased virtual goods presents potential exposure under consumer protection frameworks in the EU (Consumer Rights Directive) and UK, where digital content purchases may carry statutory refund rights. Compliance teams in those markets should assess whether this clause is enforceable.
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This provision defines the legal status of virtual items as non-property assets, which establishes Riot Games' retained control over virtual content distribution, modification, and account management. The operational significance is that virtual items remain subject to Riot's unilateral modification or discontinuation without compensation obligations.
Consumers who spend real money on in-game content have no legal ownership rights over those purchases and cannot seek refunds or compensation if Riot modifies, removes, or terminates access to those items. This creates significant financial risk for heavy spenders.
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