Riot Games limits its total financial liability to you to $100 or the amount you paid them in the six months before the dispute, whichever is greater.
This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
The cap creates a defined upper bound on financial exposure for Riot Games across all claim categories (breach, negligence, or other causes), which operates to limit the amount recoverable in disputes regardless of actual damages incurred.
This provision severely limits consumers' ability to recover meaningful compensation for harm caused by Riot Games, particularly for players who spend significant amounts on in-game purchases. It effectively insulates Riot from large financial claims arising from service failures, account bans, or data breaches.
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"To the extent permitted by law and subject always to sub-Section 14.1(3) below, our total liability to you (whether for breach of these Terms, negligence or for any other reason whatever) for any loss, harm or damage suffered by you in connection with your downloading, use and/or access of the Riot Services is limited to the total amounts paid by you to Riot during the twelve (12) months immediately prior to the time your cause of action first arose.Excerpt from Riot Games's Terms of Service
Liability caps of this nature may be unenforceable under EU consumer law (Unfair Contract Terms Directive) and UK consumer rights legislation, which prohibit limitations on liability for breaches of statutory consumer rights.
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The cap creates a defined upper bound on financial exposure for Riot Games across all claim categories (breach, negligence, or other causes), which operates to limit the amount recoverable in disputes regardless of actual damages incurred.
This provision severely limits consumers' ability to recover meaningful compensation for harm caused by Riot Games, particularly for players who spend significant amounts on in-game purchases. It effectively insulates Riot from large financial claims arising from service failures, account bans, or data breaches.
ConductAtlas has identified this type of provision across 287 platforms. See the full comparison.
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