Provision record
Unreal Engine · Unreal Engine EULA · View original document ↗

License Grant to Use Licensed Technology

High severity High confidence Explicit document language Common · 256 of 352 platforms

Key Facts

What license does Unreal Engine grant the user?
Unreal Engine grants the user a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of the Agreement.
Is the license non-exclusive, non-transferable, and non-sublicensable?
Unreal Engine grants the user a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of the Agreement.
What can the user do with the Licensed Technology?
Unreal Engine grants the user a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of the Agreement.
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This analysis describes what Unreal Engine's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

This clause defines the foundational scope of what users are legally permitted to do with the Licensed Technology and establishes key restrictions on how the license may be held or passed to others.

Clause Stability Stable

0
Changes
3
Months Monitored
Jul 10, 2026
First Seen
Jul 10, 2026
Last Seen
This clause type exists across 2585 other provisions on other platforms.

Consumer impact (what this means for users)

You are permitted to privately use, reproduce, display, perform, and modify the Licensed Technology, but you may not transfer or sublicense this right to others.

How other platforms handle this

ActiveCampaign Medium

You hereby grant ActiveCampaign a nonexclusive, royalty-free, worldwide, fully-paid, and sub-licensable license to use your name and any of your trade names, trademarks, logos and other proprietary marks or words pursuant to this Section.

Tinder Medium

Tinder grants you a personal, worldwide, royalty-free, non-assignable, non-exclusive, revocable, and non-sublicensable license to access and use our Services for purposes as intended by Tinder and permitted by these Terms and applicable laws.

Glassdoor Medium

We hereby grant you a limited, revocable, non-transferable, non-sublicensable license under the rights licensable by us to use the services and use Content from our services solely for your personal use...

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
Epic grants you a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of this Agreement...

Excerpt from Unreal Engine's EULA

Provision details

Document information
Document
Unreal Engine EULA
Entity
Unreal Engine
Document last updated
May 5, 2026
Tracking information
First tracked
May 8, 2026
Last verified
May 10, 2026
Record ID
CA-P-059440
Document ID
CA-D-00751
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2c28073bfe165d443fa38a6641837648ca3a0b47f6d869cb168805f5e7b2d8d7
Analysis generated
May 8, 2026 07:35 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Unreal Engine
Document: Unreal Engine EULA
Record ID: CA-P-059440
Captured: 2026-05-08 07:35:49 UTC
SHA-256: 2c28073bfe165d44…
URL: https://conductatlas.com/platform/unreal-engine/unreal-engine-eula/provision/CA-P-059440/license-grant-to-use-licensed-technology/
Accessed: Aug. 18, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Unreal Engine's License Grant to Use Licensed Technology clause do?

This clause defines the foundational scope of what users are legally permitted to do with the Licensed Technology and establishes key restrictions on how the license may be held or passed to others.

How does this clause affect you?

You are permitted to privately use, reproduce, display, perform, and modify the Licensed Technology, but you may not transfer or sublicense this right to others.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 256 platforms. See the full comparison.

Is ConductAtlas affiliated with Unreal Engine?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Unreal Engine.