Steam · Steam Subscriber Agreement · View original document ↗

Prohibition On Reverse Engineering And Modification

High severity High confidence Explicitdocumentlanguage Common · 284 of 352 platforms
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This analysis describes what Steam's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

The requirement for prior written consent from Valve covers a broad range of activities—including reverse engineering and decompilation—meaning users have no implied right to technically inspect or adapt Steam content.

Interpretive note: The excerpt contains an ellipsis, suggesting some language is omitted. The canonical claim captures the primary prohibition and the consent requirement but collapses the full enumerated list for brevity; the complete list is noted in omitted_material.

Recent Activity

This document changed recently

High Apr 18, 2026

The updated agreement no longer explicitly discloses that Steam Wallet funds held by Japanese users will expire six months after being added, or that expiration dates can be reviewed in the Steam Wallet. The removal of this disclosure eliminates the transparency mechanism previously available to Japanese subscribers regarding fund expiration timelines and monitoring options. Japanese law may still impose expiration requirements on stored funds regardless of contractual disclosure, but the agreement no longer notifies users of this expiration mechanism.

View change record →

Consumer impact (what this means for users)

You are prohibited from copying, reproducing, reverse engineering, modifying, decompiling, or otherwise altering Steam content in any way, in whole or in part, without first obtaining Valve's written consent.

How other platforms handle this

NVIDIA NIM Medium

Customer may not reverse engineer, decompile or disassemble any portion of the output generated using an NVIDIA proprietary software development kit (e.g., NVIDIA CUDA toolkit), including their development tools and compilers.

Upwork Medium

You agree not to modify, display, adapt, translate, loan, distribute, prepare derivative works from, decompile, reverse engineer, disassemble or otherwise attempt to derive source code from the Software.

Glassdoor Medium

Send messages in violation of the USA CAN-SPAM Act or any other applicable anti-spam law.

See all platforms with this clause type →

Monitoring

Steam has changed this document before.

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▸ View Original Clause Language DOCUMENT RECORD
"
You may not, in whole or in part, copy, photocopy, reproduce, publish, distribute, translate, reverse engineer, derive source code from, modify, disassemble, decompile, create derivative works based on, or remove any proprietary notices...without the prior consent, in writing, of Valve.

— Excerpt from Steam's Steam Subscriber Agreement

Applicable regulations

CFAA
United States Federal
DMCA
United States Federal
DSA
European Union

Provision details

Document information
Document
Steam Subscriber Agreement
Entity
Steam
Document last updated
May 5, 2026
Tracking information
First tracked
May 10, 2026
Last verified
May 10, 2026
Record ID
CA-P-029805
Document ID
CA-D-00181
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
a48c504d9332997c76ae325e1e850bd8a71b90c3047d8b060770411f740081f4
Analysis generated
May 10, 2026 16:03 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Steam
Document: Steam Subscriber Agreement
Record ID: CA-P-029805
Captured: 2026-05-10 16:03:09 UTC
SHA-256: a48c504d9332997c…
URL: https://conductatlas.com/platform/steam/steam-subscriber-agreement/provision/CA-P-029805/prohibition-on-reverse-engineering-and-modification/
Accessed: July 13, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Steam's Prohibition On Reverse Engineering And Modification clause do?

The requirement for prior written consent from Valve covers a broad range of activities—including reverse engineering and decompilation—meaning users have no implied right to technically inspect or adapt Steam content.

How does this clause affect you?

You are prohibited from copying, reproducing, reverse engineering, modifying, decompiling, or otherwise altering Steam content in any way, in whole or in part, without first obtaining Valve's written consent.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 284 platforms. See the full comparison.

Is ConductAtlas affiliated with Steam?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Steam.