This analysis describes what Steam's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
The breadth of the license means Valve can exploit user-submitted content in a wide range of ways globally without requiring further permission or compensation for each use.
Interpretive note: The excerpt is cut off after 'User Generated Content'; any further conditions, limitations, or sublicensing provisions that follow are not captured.
The updated agreement no longer explicitly discloses that Steam Wallet funds held by Japanese users will expire six months after being added, or that expiration dates can be reviewed in the Steam Wallet. The removal of this disclosure eliminates the transparency mechanism previously available to Japanese subscribers regarding fund expiration timelines and monitoring options. Japanese law may still impose expiration requirements on stored funds regardless of contractual disclosure, but the agreement no longer notifies users of this expiration mechanism.
View change record →If you submit User Generated Content to Steam, you grant Valve and its affiliates broad worldwide rights to use, modify, distribute, and publicly display that content on a non-exclusive basis.
How other platforms handle this
You do not have any rights in relation to Member Content, and, unless expressly authorized by Tinder, you may only use Member Content to the extent that your use is consistent with our Services' purpose...
We hereby grant you a limited, revocable, non-transferable, non-sublicensable license under the rights licensable by us to use the services and use Content from our services solely for your personal use...
Upwork grants you a non-exclusive, non-transferable right to use the executable code version of the Software for your use solely in connection with work you perform on or through the Site.
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"You grant Valve and its affiliates the worldwide, non-exclusive right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content...— Excerpt from Steam's Steam Subscriber Agreement
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The breadth of the license means Valve can exploit user-submitted content in a wide range of ways globally without requiring further permission or compensation for each use.
If you submit User Generated Content to Steam, you grant Valve and its affiliates broad worldwide rights to use, modify, distribute, and publicly display that content on a non-exclusive basis.
ConductAtlas has identified this type of provision across 253 platforms. See the full comparison.
No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Steam.