Provision record
Steam · Steam Subscriber Agreement · View original document ↗

In-Game Distributed Workshop Content Persists After Removal

Medium severity Explicit document language Common · 256 of 352 platforms
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This analysis describes what Steam's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

Recent Activity

This document changed recently

High Apr 18, 2026

The updated agreement no longer explicitly discloses that Steam Wallet funds held by Japanese users will expire six months after being added, or that expiration dates can be reviewed in the Steam Wallet. The removal of this disclosure eliminates the transparency mechanism previously available to Japanese subscribers regarding fund expiration timelines and monitoring options. Japanese law may still impose expiration requirements on stored funds regardless of contractual disclosure, but the agreement no longer notifies users of this expiration mechanism.

View change record →

Clause Stability Stable

0
Changes
3
Months Monitored
Jul 10, 2026
First Seen
Jul 10, 2026
Last Seen
This clause type exists across 2585 other provisions on other platforms.

How other platforms handle this

ActiveCampaign Medium

Except for the license you grant below, you retain all rights in and to your Marketing Content, as between you and ActiveCampaign.

Tinder Medium

You do not have any rights in relation to Member Content, and, unless expressly authorized by Tinder, you may only use Member Content to the extent that your use is consistent with our Services' purpose...

Microsoft Medium

If you publish Your Content in areas of the Service where it is available broadly online without restrictions, Your Content may appear in demonstrations or materials that promote the Service.

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game.

Excerpt from Steam's Subscriber Agreement

Applicable regulations

DMCA
United States Federal

Provision details

Document information
Document
Steam Subscriber Agreement
Entity
Steam
Document last updated
May 5, 2026
Tracking information
First tracked
May 10, 2026
Last verified
May 10, 2026
Record ID
CA-P-029861
Document ID
CA-D-00181
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
a48c504d9332997c76ae325e1e850bd8a71b90c3047d8b060770411f740081f4
Analysis generated
May 10, 2026 16:03 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Steam
Document: Steam Subscriber Agreement
Record ID: CA-P-029861
Captured: 2026-05-10 16:03:09 UTC
SHA-256: a48c504d9332997c…
URL: https://conductatlas.com/platform/steam/steam-subscriber-agreement/provision/CA-P-029861/in-game-distributed-workshop-content-persists-after-removal/
Accessed: Aug. 3, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
Medium
Categories

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Frequently Asked Questions

What does Steam's In-Game Distributed Workshop Content Persists After Removal clause do?

The clause states: “Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game.”

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 256 platforms. See the full comparison.

Is ConductAtlas affiliated with Steam?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Steam.