Provision record
Steam · Steam Subscriber Agreement · View original document ↗

In-Game Distributed Workshop Content Persists After Removal

Common · 249 of 343 platforms
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This analysis describes what Steam's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

How other platforms handle this

Credit Karma

You are permitted to use our Content only on our Services and you may not copy, modify, sell, reproduce, distribute, republish, display, post, create derivative or collective works from, or transmit in any form (including in-line linking or mirroring) our Content... without our express prior written...

Postman

We do not sell that content; it is yours.

Zoom

You retain all ownership rights in your Customer Content subject to any license or other rights granted herein.

See all platforms with this clause type →
▸ View Original Clause Language DOCUMENT RECORD
"
If you do so, Valve will no longer have the right to use, distribute, transmit, communicate, publicly display or publicly perform the Workshop Contribution, except that (a) Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game.

Excerpt from Steam's Subscriber Agreement

Provision details

Document information
Document
Steam Subscriber Agreement
Entity
Steam
Tracking information
First captured by ConductAtlas
April 18, 2026
Text quoted from version
CA-V-006670, captured Sept. 11, 2026
Record ID
CA-P-029861
Document ID
CA-D-000181
Evidence Provenance
Source URL
Wayback Machine
Archived bytes SHA-256 (version CA-V-006670)
5bf139390048ead58bf76d7a84c8c812fc3c1a755d6252638b6e0d73650a7d10
Analysis generated
May 10, 2026 16:03 UTC
Methodology
Evidence
✓ Excerpt found in version CA-V-006670, captured Sept. 11, 2026 (checked Oct. 6, 2026)
Citation Record
Entity: Steam
Document: Steam Subscriber Agreement
Record ID: CA-P-029861
Version: CA-V-006670
Captured: 2026-09-11 00:30:29 UTC
SHA-256: 5bf139390048ead5…
URL: https://conductatlas.com/platform/steam/steam-subscriber-agreement/provision/CA-P-029861/in-game-distributed-workshop-content-persists-after-removal/
Accessed: Nov. 2, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Categories

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Frequently Asked Questions

What does Steam's In-Game Distributed Workshop Content Persists After Removal clause do?

The clause states: “If you do so, Valve will no longer have the right to use, distribute, transmit, communicate, publicly display or publicly perform the Workshop Contribution, except that (a) Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that …”

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 249 platforms. See the full comparison.

Is ConductAtlas affiliated with Steam?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Steam.