Riot can record and store what you say and type in in-game voice and chat channels, and use that content to enforce rules and investigate misconduct.
This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
Most players assume in-game voice chat is ephemeral; this clause establishes that communications content may be retained and reviewed, which has legal implications in jurisdictions requiring all-party consent to recording.
Interpretive note: The precise consent mechanism Riot uses at the point of voice chat activation is not detailed in the policy text, and the legal basis under GDPR for this processing is not explicitly specified, creating interpretive uncertainty.
Riot Games has restructured how it presents information about data collection and use in its privacy notice. The company narrowed its third-party disclaimer by removing the phrase 'we don't own or control,' replacing it with 'we don't control'—a distinction that may affect which entities the company is claiming it has no privacy responsibility for. For California residents, the notice now consolidates information about categories of personal information and their purposes into a single section rather than splitting them across the document. The practical implication depends on how Riot Games operationally interprets 'control' in relation to its business relationships and how California regulators view this language under CCPA notice requirements.
View change record →If you use voice or text chat in Riot games, the content of those conversations may be recorded and stored. In some US states and countries, recording communications without explicit consent from all parties may be legally constrained, and users in those jurisdictions should be aware of this practice.
How other platforms handle this
We do not use what you say in email, chat, video calls or voice mail, or your documents, photos or other personal files, to target advertising to you.
We will not engage in training or product improvement with private server voice chat recordings of Brazil users.
We use your personal information to send you newsletters and other promotional communications, including information about MyFitnessPal's new offerings, features, offers, events, webinars, and other information.
"We may record and store voice and text chat communications that occur within our games and Services for the purposes of moderation, safety, and game integrity. This means that if you use voice or text chat features, we may collect the content of those communications. We use this data to detect and address violations of our terms and policies, including cheating, harassment, and other harmful behaviour.Excerpt from Riot Games's Privacy Notice
REGULATORY LANDSCAPE: Voice communication recording implicates the Electronic Communications Privacy Act (ECPA) at the federal level and state wiretapping statutes, most notably California Penal Code section 632 which requires all-party consent for confidential communications.
Enforcement risk, jurisdiction flags, contract triggers, and due diligence action items.
Search "[your state] attorney general consumer complaint" to find your state's direct complaint form
We read the privacy policies and terms of service of 38 AI platforms. Here is what they say about training, retention, arbitration, and liability.
Get the research letter
Companies change their terms quietly. We read every version and catch what actually changed. One email a week on the changes that matter and what they mean.
Most players assume in-game voice chat is ephemeral; this clause establishes that communications content may be retained and reviewed, which has legal implications in jurisdictions requiring all-party consent to recording.
If you use voice or text chat in Riot games, the content of those conversations may be recorded and stored. In some US states and countries, recording communications without explicit consent from all parties may be legally constrained, and users in those jurisdictions should be aware of this practice.
ConductAtlas has identified this type of provision across 278 platforms. See the full comparison.
No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Riot Games.