Riot Games · Riot Games Privacy Notice · View original document ↗

Voice and Text Chat Monitoring

High severity Unique · 0 of 325 platforms
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This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

The clause establishes a moderation infrastructure that relies on content collection and analysis to enforce community standards. This operational mechanism enables the company to identify and respond to prohibited conduct within its services.

Recent Activity

This document changed recently

Medium Apr 14, 2026

Riot Games has restructured how it presents information about data collection and use in its privacy notice. The company narrowed its third-party disclaimer by removing the phrase 'we don't own or control,' replacing it with 'we don't control'—a distinction that may affect which entities the company is claiming it has no privacy responsibility for. For California residents, the notice now consolidates information about categories of personal information and their purposes into a single section rather than splitting them across the document. The practical implication depends on how Riot Games operationally interprets 'control' in relation to its business relationships and how California regulators view this language under CCPA notice requirements.

View change record →

Consumer impact (what this means for users)

Users' voice and text communications within Riot Games services are subject to collection and review as part of the company's moderation processes. Voice communications specifically may be recorded and retained for this stated purpose.

Cross-platform context

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▸ View Original Clause Language DOCUMENT RECORD
"
We collect the content of your voice and text communications within our games and services for the purposes of moderation, including detecting violations of our Terms of Service, such as harassment, hate speech, and cheating. Voice communications may be recorded and reviewed.

— Excerpt from Riot Games's Riot Games Privacy Notice

Provision details

Document information
Document
Riot Games Privacy Notice
Entity
Riot Games
Document last updated
May 5, 2026
Tracking information
First tracked
May 10, 2026
Last verified
May 10, 2026
Record ID
CA-P-005350
Document ID
CA-D-00310
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2a840e744c4ccacedb5da002bc88e924c17e42553d102c3755b4b0f1d26ccb44
Analysis generated
May 10, 2026 05:42 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Riot Games
Document: Riot Games Privacy Notice
Record ID: CA-P-005350
Captured: 2026-05-10 05:42:08 UTC
SHA-256: 2a840e744c4ccace…
URL: https://conductatlas.com/platform/riot-games/riot-games-privacy-notice/voice-and-text-chat-monitoring/
Accessed: May 20, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Riot Games's Voice and Text Chat Monitoring clause do?

The clause establishes a moderation infrastructure that relies on content collection and analysis to enforce community standards. This operational mechanism enables the company to identify and respond to prohibited conduct within its services.

How does this clause affect you?

Users' voice and text communications within Riot Games services are subject to collection and review as part of the company's moderation processes. Voice communications specifically may be recorded and retained for this stated purpose.

Is ConductAtlas affiliated with Riot Games?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Riot Games.