You are not allowed to use any code or content taken from Epic's games to train AI tools or use it as input for AI systems that learn from what you give them, though some narrow uses like image upscaling or content tagging are permitted.
This analysis describes what Epic Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This clause is operationally significant for developers, content creators, and researchers who might otherwise use game footage, assets, or extracted code as inputs for machine learning or AI generation tools, creating legal risk for such uses even where they might otherwise seem permissible.
Interpretive note: The scope of the prohibition, particularly the phrase 'prompt-based input where the Generative AI Program trains on input data,' may be interpreted differently depending on the technical architecture of the AI system involved, creating application uncertainty for edge cases.
The provision was renamed from 'AI Training Prohibition' to 'Generative AI Content Prohibition' and now includes a specific definition of 'Generative AI Program' with examples.
View full change record →Regular players are unlikely to be affected by this clause directly, but streamers, modders, and developer-adjacent users who work with game assets or footage in AI-assisted creative workflows could face account termination or legal exposure under this prohibition.
How other platforms handle this
"Content" means anything you or your Customers create or make available through the Service in connection with your Account, including your intellectual property (e.g. trademarks, trade names, service marks, and copyrighted works); the products or services you offer (e.g., courses, coaching, members...
By posting, uploading, inputting, providing or submitting your Content you grant Kit, its affiliated companies and necessary sublicensees permission to use your Content in connection with the operation of their Internet businesses including, without limitation, the rights to: copy, distribute, trans...
By submitting, posting, or displaying content on or through the Services, you grant Perplexity a worldwide, non-exclusive, royalty-free license (with the right to sublicense) to use, copy, reproduce, process, adapt, modify, publish, transmit, display, and distribute such content in any and all media...
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"Use code or content extracted from the Licensed Products as training input for any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data. "Generative AI Program" means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content. Programs do not meet this definition of Generative AI Programs where they, by non-limiting example, (a) solely operate on the original content (such as image upscaling); (b) generate tags to classify visual input content; or (c) generate instructions to arrange existing content, without creating new content.— Excerpt from Epic Games's Epic Games Terms of Service
REGULATORY LANDSCAPE: This provision primarily engages intellectual property law rather than consumer protection regulation, specifically copyright law as applied to training data for AI systems. The legal landscape for AI training data and copyright is actively evolving, with pending and decided cases in multiple jurisdictions examining whether using copyrighted content as AI training input constitutes infringement. The provision does not invoke a specific regulatory framework but attempts to contractually restrict uses that may or may not be separately prohibited under copyright law. GOVERNANCE EXPOSURE: Medium. For individual consumers this clause has limited practical impact. For developers, researchers, and technology companies that interact with Epic's ecosystems, this clause creates a contractual prohibition that may be broader than what copyright law itself prohibits, particularly for uses that might otherwise qualify as fair use in the U.S. or equivalent exceptions in other jurisdictions. The breadth of the definition of Generative AI Program and the phrase 'prompt-based input where the Generative AI Program trains on input data' may create interpretive ambiguity in application. JURISDICTION FLAGS: The enforceability of contractual AI training restrictions may vary by jurisdiction depending on how local copyright and contract law interact. In the EU, the text and data mining exception under the Copyright in the Digital Single Market Directive may affect how this contractual restriction operates for certain research uses. U.S. fair use doctrine may also interact with this clause in ways that are currently unsettled by courts. CONTRACT AND VENDOR IMPLICATIONS: Technology companies, AI developers, and game analytics firms that use Epic game data in their products should treat this clause as a material restriction requiring legal review. B2B contracts that involve any processing of Epic game content in AI contexts should include specific representations and warranties regarding compliance with this prohibition. The clause's carve-outs (upscaling, tagging, arrangement without new content creation) require careful interpretation for edge-case uses. COMPLIANCE CONSIDERATIONS: Developers using UEFN or other Epic developer tools should review their AI-assisted creative pipelines to confirm they do not extract and use game content as described. Compliance teams at organizations that work with game data should update their AI use policies to reflect this contractual restriction and document the review process. The evolving legal landscape for AI and copyright means this provision may require re-evaluation as case law develops.
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This clause is operationally significant for developers, content creators, and researchers who might otherwise use game footage, assets, or extracted code as inputs for machine learning or AI generation tools, creating legal risk for such uses even where they might otherwise seem permissible.
Regular players are unlikely to be affected by this clause directly, but streamers, modders, and developer-adjacent users who work with game assets or footage in AI-assisted creative workflows could face account termination or legal exposure under this prohibition.
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