If an app sells digital content — like subscriptions, games, or extra features — it must use Apple's own payment system, and cannot send you to a cheaper website to buy the same thing.
This provision means consumers may pay more for digital subscriptions and in-app purchases because Apple's 30% commission is typically built into the price; it also prevents developers from showing you a cheaper external price.
Cross-platform context
See how other platforms handle Mandatory In-App Purchase Requirement and similar clauses.
Compare across platforms →Apple takes up to 30% of every digital purchase made through its payment system, a cost developers often pass on to consumers through higher prices.
(1) REGULATORY FRAMEWORK: This provision directly implicates the EU Digital Markets Act (DMA, Regulation (EU) 2022/1925, Arts. 5(7) and 6(12)), which requires Apple as a gatekeeper to allow third-party payment processors and prohibits anti-steering obligations in the EU. It also engages FTC Act Section 5 (15 U.S.C. §45) regarding unfair methods of competition, and is at the center of DOJ v. Apple Inc. (D.N.J. 2024) antitrust proceedings. In the US, Epic Games v. Apple (9th Cir. 2023) addressed anti-steering specifically. Enforcement authorities include the European Commission (DG COMP), DOJ Antitrust Division, FTC, and state AGs. (2)
Compliance intelligence locked
Regulatory citations, enforcement risk, and due diligence action items.
Watcher: regulatory citations. Professional: full compliance memo.