This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
Riot Games has restructured how it presents information about data collection and use in its privacy notice. The company narrowed its third-party disclaimer by removing the phrase 'we don't own or control,' replacing it with 'we don't control'—a distinction that may affect which entities the company is claiming it has no privacy responsibility for. For California residents, the notice now consolidates information about categories of personal information and their purposes into a single section rather than splitting them across the document. The practical implication depends on how Riot Games operationally interprets 'control' in relation to its business relationships and how California regulators view this language under CCPA notice requirements.
View change record →How other platforms handle this
If you use our chat feature, we and our service providers may record your chats and keep transcripts.
If you rate an Output in response to an Input—for example, by using the thumbs up/thumbs down icon—we may store the entire related conversation as part of your Feedback.
You may give us your Identity Data, Contact Data, Financial Data, Profile Data, and other information by filling in forms or by corresponding with us by post, phone, e-mail or otherwise.
"We store in-game voice and text communication to provide these features in the Riot Services. When you use these features, the personal info you disclose may be seen or overheard by others.Excerpt from Riot Games's Privacy Notice
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The clause states: “We store in-game voice and text communication to provide these features in the Riot Services. When you use these features, the personal info you disclose may be seen or overheard by others.”
ConductAtlas has identified this type of provision across 296 platforms. See the full comparison.
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