Riot Games · Riot Games Privacy Notice · View original document ↗

Automated Scanning of Voice and Text Chat Content

High severity High confidence Explicitdocumentlanguage Common · 213 of 352 platforms
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This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology

ConductAtlas Analysis

Why it matters (compliance & governance perspective)

Users' in-game communications and behavioral patterns are subject to automated scanning and monitoring, not merely passive logging.

Recent Activity

This document changed recently

Medium Apr 14, 2026

Riot Games has restructured how it presents information about data collection and use in its privacy notice. The company narrowed its third-party disclaimer by removing the phrase 'we don't own or control,' replacing it with 'we don't control'—a distinction that may affect which entities the company is claiming it has no privacy responsibility for. For California residents, the notice now consolidates information about categories of personal information and their purposes into a single section rather than splitting them across the document. The practical implication depends on how Riot Games operationally interprets 'control' in relation to its business relationships and how California regulators view this language under CCPA notice requirements.

View change record →

Clause Stability Stable

0
Changes
3
Months Monitored
Jul 10, 2026
First Seen
Jul 10, 2026
Last Seen
This clause type exists across 924 other provisions on other platforms.

Consumer impact (what this means for users)

Your voice and text chat communications, and patterns of your in-game behavior, may be automatically scanned and monitored by Riot Games' advanced tools.

How other platforms handle this

Mailchimp Medium

Mailchimp uses a combination of automated and human detection review processes to ensure that Members are complying with our Standard Terms of Use and this Acceptable Use Policy.

Instacart Medium

You are responsible for any content, data, or instructions submitted to the Services via any Automated System. Instacart's license to use user content...includes content submitted by or through Automated Systems...

McDonald's Medium

By subscribing to McDonald's text messaging program, you consent to receiving text marketing messages at the mobile number you provided using automated technology from or on behalf of McDonald's.

See all platforms with this clause type →

Monitoring

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▸ View Original Clause Language DOCUMENT RECORD
"
We use advanced tools to automatically scan certain types of content such as communications through social features like voice and text chat, and to monitor activity, such as patterns of behavior.

— Excerpt from Riot Games's Riot Games Privacy Notice

Applicable regulations

GDPR
European Union

Provision details

Document information
Document
Riot Games Privacy Notice
Entity
Riot Games
Document last updated
May 5, 2026
Tracking information
First tracked
May 10, 2026
Last verified
May 10, 2026
Record ID
CA-P-037367
Document ID
CA-D-00310
Evidence Provenance
Source URL
Wayback Machine
Content hash (SHA-256)
2a840e744c4ccacedb5da002bc88e924c17e42553d102c3755b4b0f1d26ccb44
Analysis generated
May 10, 2026 05:42 UTC
Methodology
Evidence
✓ Snapshot stored   ✓ Hash verified
Citation Record
Entity: Riot Games
Document: Riot Games Privacy Notice
Record ID: CA-P-037367
Captured: 2026-05-10 05:42:08 UTC
SHA-256: 2a840e744c4ccace…
URL: https://conductatlas.com/platform/riot-games/riot-games-privacy-notice/provision/CA-P-037367/automated-scanning-of-voice-and-text-chat-content/
Accessed: July 12, 2026
Permanent archival reference. Stable identifier suitable for legal filings, compliance documentation, and research citation.
Classification
Severity
High
Categories

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Frequently Asked Questions

What does Riot Games's Automated Scanning of Voice and Text Chat Content clause do?

Users' in-game communications and behavioral patterns are subject to automated scanning and monitoring, not merely passive logging.

How does this clause affect you?

Your voice and text chat communications, and patterns of your in-game behavior, may be automatically scanned and monitored by Riot Games' advanced tools.

How many platforms have this type of clause?

ConductAtlas has identified this type of provision across 213 platforms. See the full comparison.

Is ConductAtlas affiliated with Riot Games?

No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Riot Games.