This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
Users' in-game communications and behavioral patterns are subject to automated scanning and monitoring, not merely passive logging.
Riot Games has restructured how it presents information about data collection and use in its privacy notice. The company narrowed its third-party disclaimer by removing the phrase 'we don't own or control,' replacing it with 'we don't control'—a distinction that may affect which entities the company is claiming it has no privacy responsibility for. For California residents, the notice now consolidates information about categories of personal information and their purposes into a single section rather than splitting them across the document. The practical implication depends on how Riot Games operationally interprets 'control' in relation to its business relationships and how California regulators view this language under CCPA notice requirements.
View change record →Your voice and text chat communications, and patterns of your in-game behavior, may be automatically scanned and monitored by Riot Games' advanced tools.
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Monitoring
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"We use advanced tools to automatically scan certain types of content such as communications through social features like voice and text chat, and to monitor activity, such as patterns of behavior.— Excerpt from Riot Games's Riot Games Privacy Notice
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Users' in-game communications and behavioral patterns are subject to automated scanning and monitoring, not merely passive logging.
Your voice and text chat communications, and patterns of your in-game behavior, may be automatically scanned and monitored by Riot Games' advanced tools.
ConductAtlas has identified this type of provision across 213 platforms. See the full comparison.
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