This analysis describes what Riot Games's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
Regardless of money or effort spent to acquire Virtual Content, users hold no property rights in it, which limits legal recourse if it is altered or removed.
The reader holds no ownership or property interest in any Virtual Content they unlock, under any method of acquisition.
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By uploading Your Content, you represent and warrant to us that you have all necessary rights and licenses to do so and automatically grant us a license to use Your Content as provided under Section 7 below.
If you publish Your Content in areas of the Service where it is available broadly online without restrictions, Your Content may appear in demonstrations or materials that promote the Service.
We hereby grant you a limited, revocable, non-transferable, non-sublicensable license under the rights licensable by us to use the services and use Content from our services solely for your personal use...
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"You have no ownership or other property interest in any of the Virtual Content you unlock, regardless of how you acquired access to it. Virtual Content has no monetary value.— Excerpt from Riot Games's Riot Games Terms of Service
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Regardless of money or effort spent to acquire Virtual Content, users hold no property rights in it, which limits legal recourse if it is altered or removed.
The reader holds no ownership or property interest in any Virtual Content they unlock, under any method of acquisition.
ConductAtlas has identified this type of provision across 256 platforms. See the full comparison.
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