This analysis describes what Minecraft's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This clause delineates the boundary between user-created intellectual property and Mojang-owned intellectual property in the modding ecosystem. It establishes conditions under which users may exercise ownership rights over their own creative work while preserving Mojang's control over distribution channels and commercial monetization of the base game.
Users may create and distribute non-commercial mods freely, but the terms prohibit selling mods or creating monetized derivative versions of the game. Users retain ownership only of original work they create and do not own Mojang's underlying code or content included in the game.
How other platforms handle this
NVIDIA AI Workbench is licensed for use under Section 1.1.1 and Section 1.1.2.2, and not licensed for use under Section 1.1.2.1.
Discriminate regarding access to communities or groups that you create, manage, lead, or participate in.
You may not display any personal contact, banking, or peer-to-peer payment information, whether in relation to you or any other person (for example, names, home addresses or postcodes, telephone numbers, email addresses, URLs, credit/debit card...)
"Any Mods you create for Minecraft: Java Edition from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don't distribute Modded Versions of the game. Remember that a Mod means something that is your original work and that does not contain a substantial part of our code or content. You only own what you created; you do not own our code or content.Excerpt from Minecraft's End User License Agreement
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This clause delineates the boundary between user-created intellectual property and Mojang-owned intellectual property in the modding ecosystem. It establishes conditions under which users may exercise ownership rights over their own creative work while preserving Mojang's control over distribution channels and commercial monetization of the base game.
Users may create and distribute non-commercial mods freely, but the terms prohibit selling mods or creating monetized derivative versions of the game. Users retain ownership only of original work they create and do not own Mojang's underlying code or content included in the game.
ConductAtlas has identified this type of provision across 282 platforms. See the full comparison.
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