This analysis describes what Minecraft's agreement states, permits, or reserves. It does not constitute a legal determination about enforceability. Regulatory applicability and practical outcomes may vary by jurisdiction, enforcement context, and individual circumstances. Read our methodology
This clause delineates the boundary between user-created intellectual property and Mojang-owned intellectual property in the modding ecosystem. It establishes conditions under which users may exercise ownership rights over their own creative work while preserving Mojang's control over distribution channels and commercial monetization of the base game.
Users may create and distribute non-commercial mods freely, but the terms prohibit selling mods or creating monetized derivative versions of the game. Users retain ownership only of original work they create and do not own Mojang's underlying code or content included in the game.
How other platforms handle this
You may not use our Services for any illegal purpose or in violation of any laws or regulations. You may not use the Services to send money to sanctioned countries or individuals on government watchlists. You may not use the Services for gambling, illegal drugs, weapons, or any other prohibited acti...
Subject to your compliance with the terms of the Agreement (including, without limitation, these Terms and Taskrabbit's Acceptable Use Policy), Taskrabbit grants you a limited, non-exclusive, non-transferable and revocable license to (a) access and use the Platform (in the locations and territories ...
Pharmacies and the sale of prescription drugs, as well as the sale of substances that mimic the effects of illegal drugs, sale of drug paraphernalia, and related items are among the categories restricted or prohibited from using Stripe's services.
Monitoring
Minecraft has changed this document before.
Receive same-day alerts, structured change summaries, and monitoring for up to 25 platforms.
"Any Mods you create for Minecraft: Java Edition from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don't distribute Modded Versions of the game. Remember that a Mod means something that is your original work and that does not contain a substantial part of our code or content. You only own what you created; you do not own our code or content.— Excerpt from Minecraft's Minecraft End User License Agreement
Compliance Governance Intelligence
Need to monitor specific governance provisions?
Compliance includes provision-level monitoring, governance timelines, regulatory mapping, and audit-ready analysis.
Built from archived source documents, structured governance mappings, and historical version tracking.
This clause delineates the boundary between user-created intellectual property and Mojang-owned intellectual property in the modding ecosystem. It establishes conditions under which users may exercise ownership rights over their own creative work while preserving Mojang's control over distribution channels and commercial monetization of the base game.
Users may create and distribute non-commercial mods freely, but the terms prohibit selling mods or creating monetized derivative versions of the game. Users retain ownership only of original work they create and do not own Mojang's underlying code or content included in the game.
No. ConductAtlas is an independent monitoring service. We are not affiliated with, endorsed by, or sponsored by Minecraft.